Author Topic: The new and improved 3D model topic!  (Read 4663479 times)

MAYBE....
By tomorrow. :D

Keep in mind that it took me a straight hour. I work loving fast. (apparently)
I wish you did the same with the portal turret and the stuff Pandan asked you..
But i guess that had to do with scripting issues.

Not trying to get you and me in Drama, but I'm just coming with some old stuff.
Memories, like that.
Don't get me wrong, i love the models i saw, but you never came to releasing anything. xD

Good luck with it anyway.
I hope i see more soon! :)



Hazmat? Riot police? Weird dude that puts on a helmet everytime he runs?


He reminds me of Sponge bob...

I still like mine better..


The Hunter and Uncommon Infected don't really need models.

Make sure to put pointy boots on that :3

ROUNDHOUS KIK

The Swat guy is not for l4b...

Dub post
Hard to see anything with that shield in front of your head.. ;P

L4b?

Left 4 Blockland?
Then what is it for? It's a blockhead model

L4b?

Left 4 Blockland?
Then what is it for? It's a blockhead model
Left 4 block. A blockland reference to Left 4 dead. L4b is Rotondos famous zombie mod with all of the l4d playertypes and weapons/items ect.

Sorry for double post but i really need some answers. This is for Blender 3D. I went to fille, clicked export, went to Toruque (.dts) and it opens up the window. I checked traingle strips but now what? What do i go to to export it. And once i export it, will it be ready to go ingame if everything went accordingly?

You'll need to make it export the animations as DSQ files, probably. If you have the bone names right the default ones may work.

The SWAT suit should just be something added on top of the original player model in a similar way to the "hats" instead of having to download an entire identical copy of m.dts with your additions. It shouldn't cause problems since they can't double-jump, use /commands or pick up items by default.