Author Topic: The new and improved 3D model topic!  (Read 4669466 times)

I just really wanted to make something.
Make Cool guy an AI >:U

I've added handlebars to my Snowmobile


I'm going to leave the model like this now, it looks best

I still can't get rid of the collision shadow, i made the LOD of the other parts 16 then 0, nothing worked, the LOD for the collision is of course -1 so it collides with the ground, players and projectiles how do i stop this?

I still can't get rid of the collision shadow, i made the LOD of the other parts 16 then 0, nothing worked, the LOD for the collision is of course -1 so it collides with the ground, players and projectiles how do i stop this?
I honestly think it's a problem with blockland itself, because I've had this problem since a few updates ago; And no advice I've taken has fixed it.

Might be wrong though.

Maybe make the collision box a little more complex?

I honestly think it's a problem with blockland itself, because I've had this problem since a few updates ago; And no advice I've taken has fixed it.

Might be wrong though.
It is milkshape. I can have custom shadow in blender fine.

Maybe make the collision box a little more complex?
Then wouldn't the model be more of a no-no with a more complex collision mesh? :S

It is milkshape.
Dag-nabbit :(

It is milkshape. I can have custom shadow in blender fine.
Yeah, that's probably it. I haven't tried exporting models since I got 3ds max. So I'm only recalling experiences from back'in the day with milkshape.

Make Cool guy an AI >:U
It will probably be a playertype, and come with the /tophat command.

I'm going to leave the model like this now, it looks best

I still can't get rid of the collision shadow, i made the LOD of the other parts 16 then 0, nothing worked, the LOD for the collision is of course -1 so it collides with the ground, players and projectiles how do i stop this?
Using Milkshape will give you this problem every time.
According to people at garage games forum.
Torque DTS Plus isn't compatible with older versions of the engine.

Your only option is to forget around with normal DTS exporting. Which will give you a plethora of problems with shading. Or, to try blender.




It's a loving ram. Do you see the Bull's head on the front, or are you just trying to be sarcastic?