Author Topic: The new and improved 3D model topic!  (Read 4926566 times)

AK47 high detailed model for my first person shooter game "first person weapons are normaly higher poly then third person"  
The face count is like 800 or so
it needs textures.



maybe an hour or two of work
i don't know i never time myself..
i started alittle earlier today thats all i know
It will Not be all shinny like that in game i just smooth shade the so that i don't see flat all over the textures
i know think i know what im doing

Edit-
heres some flat shading

« Last Edit: July 08, 2010, 01:52:26 PM by yndaaa »

AK47 high detailed model for my first person shooter game "first person weapons are normaly higher poly then third person"  
The face count is like 800 or so
it needs textures.
-snip-

maybe an hour or two of work
i don't know i never time myself..
i started alittle earlier today thats all i know
It will Not be all shinny like that in game i just smooth shade the so that i don't see flat all over the textures
i know think i know what im doing

Edit-
heres some flat shading
-snip-
Nice, but it would look better rendered.

AK47 high detailed model for my first person shooter game "first person weapons are normaly higher poly then third person"  
The face count is like 800 or so
it needs textures.
-snip-

maybe an hour or two of work
i don't know i never time myself..
i started alittle earlier today thats all i know
It will Not be all shinny like that in game i just smooth shade the so that i don't see flat all over the textures
i know think i know what im doing

Edit-
heres some flat shading
-snip-
Maybe combining flat and smooth-shading and set some cuts?

Make the barrels hollow, and higher poly.

Make the barrels hollow, and higher poly.
there's no need for that because your never looking down your barrel in a first person shooter
game

Maybe combining flat and smooth-shading and set some cuts?

im going to try that later

im going to try that later
If you want, I can explain it with some pictures.

If you want, I can explain it with some pictures.

Explain now and here -_- Since im making the game with him :D

Explain now and here -_- Since im making the game with him :D
Okay....

Here a Jackhammer model with around 760 vertices (around 480 when not splitted).

The same model splitted, seperated into all parts.

Textured (only 5 in total) and with GLSL.

Rendered.


Of course you don't need to split that much when it's for a game, just most important parts, but that model is/was for a rendering.

Heres an A-10 I made, might make into an actual vehicle.
Rendered in Blender cause MS3D pictures don't look purty :c

972 polys

How does that have that much polys, god damn what is milkshape doing to your models.

How does that have that much polys, god damn what is milkshape doing to your models.
wat :c

i see about 400, also in the front one part makes it look like it was crushed by something really heavy, might want to move those verts up or create new ones

i see about 400, also in the front one part makes it look like it was crushed by something really heavy, might want to move those verts up or create new ones
Oh thats just the angle, I just downloaded Blender to render stuff. Took me like 5 mins to get a good shot :/

What should I model.
I'm bored and haven't posted here in ages.

What should I model.
I'm bored and haven't posted here in ages.
Me too, I just posted that A-10 though I had it sitting around for almost 2 weeks. "Modeler's block", maybe?