Author Topic: The new and improved 3D model topic!  (Read 4886331 times)

why can't you make it 1x3x5 anyway?

why can't you make it 1x3x5 anyway?
Idk. I was watching Blastdowns tutorial and he said that 1x4x5 are the only ones that he can make and that a different size would require a different .blb file. And, as said before, I don't know a stuff about .blb files.

Idk. I was watching Blastdowns tutorial and he said that 1x4x5 are the only ones that he can make and that a different size would require a different .blb file. And, as said before, I don't know a stuff about .blb files.
change one number

Idk. I was watching Blastdowns tutorial and he said that 1x4x5 are the only ones that he can make and that a different size would require a different .blb file. And, as said before, I don't know a stuff about .blb files.

The only .blb file I made was the one for my safe.
The 1x4x5 file is default in the first JVS Door pack (1_4_15.blb), so it is easy to grab and use.

This reminds me that I need to update that tutorial sometime soon.

I remember Trader having an online blb generator for the door blb files, I just can't remember the address...


I started making a wateringcan, Then it turned more and more into a goose/duck,

I started making a wateringcan, Then it turned more and more into a goose/duck,

Its head is a disaster.

Can anyone who's experienced in Wings make me a tutorial on how to make a car with a basic exterior?

This tutorial (http://en.wikibooks.org/wiki/Wings_3D/Tutorials/Box_modeling_a_car_with_all_Quad_topography) tells me how to make a basic exterior but tells me nothing about making the interior "hollow" (you know, with all the seats and stuff)


yes i can and most likely will remove some of the unneeded details like some bolts


I dunno but I like the bucket-o-carrots at the bottom.



I find it amazing how you're such a good modeler but you can't quite make what you're modelling look like your reference object.



I find it amazing how you're such a good modeler but you can't quite make what you're modelling look like your reference object.



this was my reference image



Bad models above this line. :cookieMonster: