Author Topic: The new and improved 3D model topic!  (Read 4670632 times)


 think you added too many polygons to the top of the grip nekram

This thread reminds me,Somebody make the new radio mod's "satellite" into a better model.




Where's my money, Punk?


Took me forever to do the hand it's still wierd. I didn't want the cigar floating.


Face is ew, so is the cigar.
Yea, it's not the best.

It was more of a joke towards the Suggestions & Requests topic.

Bump. sorry i dont have anything new to show at this moment but i really hate it when this topic goes to the second page, i should have something new soon though

Collision box of something that I'll probably release today.

Eww... if you think so, it looks just a box with no doors to me tho.

Eww... if you think so, it looks just a box with no doors to me tho.
It's the collision box, the model is buried beneath.

Collision box of something that I'll probably release today.
-a snip-
It's a bird, it's a plane, no it's a car!

Collision box of something that I'll probably release today.


That's a horrible and buggy collision mesh.

This is a good mesh. It's the default jeep's.


What's so buggy about it? It's one, simple shape, unlike the Jeep's. I may not know what I'm talking about, though.

Yours is a concave shape with too many flat sides. For Torque, a collision mesh has to be a convex shape. Flat sides are discouraged, because if you roll over, you won't roll back unlike the jeep. Besides, a bulky collision mesh like yours makes your vehicle more prone to get stuck.

Yours is a concave shape with too many flat sides. For Torque, a collision mesh has to be a convex shape. Flat sides are discouraged, because if you roll over, you won't roll back unlike the jeep. Besides, a bulky collision mesh like yours makes your vehicle more prone to get stuck.
Odam. Thanks, Barna.