Author Topic: The new and improved 3D model topic!  (Read 4676495 times)


Learned texturing and proper exporting some mins ago by yndaaa's brother <3.




The white thing is a pillow if you wonder.



redid my hands. really need to reduce polys on somethings and texture it

redid my hands. really need to reduce polys on somethings and texture it
Alyx with sausage fingers?

Make that a skin for HL.



Make that a skin for HL.

Most likely not gonna happen.



I Fail at spot lights.

straight on images like front and side dont really look very good as renders. its best to move the camera abit so you can see the whole thing. and you can size the spot light by the scale key same with everything else.


 I can't look at it, reminds me of Postal OH DEAR GOD.

 It's like watching peach orange and cream white mixing together, OH DEAR GOT THE AGONY. I absolutely hate that combination.


This is my High polly model of an ACR  (Adaptive Combat Rifle) (not for a game, way too complex for that; just for fun, a model to look at)



For some reason the render like screwed up the magazine... its meant to be mate like the rest of the body with ridges running vertically and horizontally. ehh

I was going to put it up on like somewhere so i don't care about like people stealing it... here is the blender file: http://www.mediafire.com/?1g10a166g6gmyuu
« Last Edit: September 20, 2010, 07:21:04 AM by BULLsEYE091 »

I checked your model out.


You have many duplicate vertices which you can get rid of by going into edit mode and selecting all vertices and pressing W>Delete>Remove Doubles. You can also do the same but press alt+J to convert tris to quads which cut down a decent amount.

I was able to get you from 58,447 vertices with 63,824 faces to 46937 vertices with 52,448 faces.

About 12,000 less vertices and faces.