Author Topic: The new and improved 3D model topic!  (Read 4673069 times)

I finally discovered how Kaje does his semi-flatshaded shading:

Kaje's shading:





My attempt, as an aircaft nose:




LOLOLOLOLO-

I challenge ye to do it, and if you can, then you're awesome. :D

Wow you're slow, like wow. Did you also notice how 90% of his stuff is made of primitives that are just warped and scaled. Not saying its bad, some nice stuff.

Wow you're slow, like wow.

For you. But I have yet to see anyone figure it out instantly.

Did you also notice how 90% of his stuff is made of primitives that are just warped and scaled. Not saying its bad, some nice stuff.

Yes I did notice it since like... years ago. I just figured how to do a quite nice shading technique (Unlike the common notion: FLATSHADE EVERYTHING LOL) . Also, who would not depend on primitives at times? I usually use them.
« Last Edit: October 06, 2010, 09:46:28 AM by Jaydee »

I'm not smart enough to figure it out, could you PM me a tutorial?

Does it involve changing the normals?


That looks horrible oh god



So if you're ever in a deathly situation you can stab if through yourself and kill youself.


Father: Happy birthday son, Here's a balloon!

Son: Yay, daddy! Can I ride in your green plane?

Father: Sure son, hop in!

*pop*

Son: FFFFFFFFF

I need it for this.

-snip-

i like it but i think the points of the wings are too rounded

I challenge ye to do it, and if you can, then you're awesome. :D
It's really easy, I'd regroup each side, unweld, weld together (With autoshade), then bam.  I guess this isn't he most efficient way of doing it, but whatever.

Why would glass come to an infinite point.
I don't know, I thought it looked rather blocko.

Edit: Because that was what most people complained about,

« Last Edit: October 06, 2010, 11:47:36 PM by TheKhoz »