Author Topic: The new and improved 3D model topic!  (Read 4702867 times)


If I remember correctly source doesn't like planes, just something I heard somewhere, I'd go with 3d

Hm, it seems that studiomdl is dead, it can't detect a bunch of files, but after getting those files, i've hit a wall, i need a parsifal.dll or whatever, but i can't seem to find that anywhere


It was working when i was able to compile those Blockland weapon models, what happened since then? Should i try re-installing Source SDK?

How do I take pictures with a windows computer?,just recieved one for my birthday present

How do I take pictures with a windows computer?,just recieved one for my birthday present


Then open up MS Paint (or just Paint) and press the left Ctrl key and the V key to paste the image into Paint

Gave it new self-made textures that were incredibly easy to make in Paint.net


Got it in game, but it's textures aren't working (wow... big surprise there! /sarcasm), i used the Material tool to have it not be invisible


And i've found in the sourcesdk_content folder, there are .smd files for the Team Fortress 2 player models and well...


Nope.png

that honestly looks like fun.. i've really gotta learn to get stuff in source

A few things about the source engine

I've seen people say source doesn't like flat planes or polygons going through each other
ALL loving LIES

now go make some awesome source models

those of you using milkshape
http://www.fpsbanana.com/tuts/6797
I personally export my models as OBJ files from blender and import them to milkshape
then export as SMD for compiling

If anyone has any compiling issues just ask them here
I know a few things

also Marcem has done a lot with source compiling so he'd probably be able to help.

MY TEXTURE WON'T WORK/IS BLACK AND PURPLE SQAURES Make sure the texture dimensions are divisible by 2 good sizes are 512x512, 256x256, or for really detailed texture 1024x1024 also check your QC file and the VTM file, Post both here if you have to

MY MODEL GOES THROUGH THE FLOOR Edit the collision model accordingly, this causes your model to collide with solid surfaces.
« Last Edit: November 29, 2010, 05:08:47 PM by tommy631 »

A few things about the source engine

I've seen people say source doesn't like flat planes or polygons going through each other
ALL loving LIES

now go make some awesome source models

those of you using milkshape
http://www.fpsbanana.com/tuts/6797
I personally export my models as OBJ files from blender and import them to milkshape
then export as SMD for compiling

If anyone has any compiling issues just ask them here
I know a few things

also Marcem has done a lot with source compiling so he'd probably be able to help.

Thanks
Blender users can find info here
http://developer.valvesoftware.com/wiki/Modeling_props_with_Blender
« Last Edit: November 29, 2010, 05:06:49 PM by yndaaa »

updated post with some basic help questions

updated post with some basic help questions

any chance you might have a base folder for a prop where we can just rename afew script names/put our model in and get it in game? something like that would help me alot cause i get confused around that sorta stuff easy.

Good Idea
I don't see why no one has done that

My Christmas Stocking may be invisible because of the formats i'm choosing for the .vtf file, currently it's using DTX5 and DTX 1, which are common formats for those options (you hover over the drop-down menu and it tells you three common formats)

I've even used DTX1 for both formats like i did with the Blockland weapons, it's still invisible
« Last Edit: November 30, 2010, 03:50:49 AM by Masterlegodude »

Alright, i just redid the entire white cotton part and the red string attached to it, they are now lit properly and i also deleted some uneeded faces that i forgot about while making the base of the stocking


Beveling smoothens the edges, but I don't know how to use it in Blender.

Example: (Made by Yndaaa).


1. Go in edit mode.
2. Select verticles, or however you want to call them.
3. Press W.
4. Select beveling.
5. Move your mouse closer and more away from the mesh so the beveling is more powerul (Or less powerful).
Beveling the beveled mesh makes it even more smoother. And so on.

But, here's my car, I intended to add it to Blockland but if I spawn it in-game Blockland crashes.

The Background Image I used to model it was by a drawing I made.
« Last Edit: November 30, 2010, 09:44:07 AM by LeetZero »