Author Topic: The new and improved 3D model topic!  (Read 4717845 times)

Thanks guys its going in my hat pack C:

the weird lighting.
http://img7.imageshack.us/img7/1410/datlighting.png

i baked a AO texture over it then modified it so that it would have color, after that i exported it to use the texture file and that was the result


Hey. Had to Re do the Barrel, but I want some suggestions on what should be put on the rifle now.
Scopes, rails, mounts, etc. the usual. I won't add every single attachment though. (Most likely 2 versions of this rifle.)
« Last Edit: January 09, 2011, 08:14:59 PM by The Corporation »

Hey. Had to Re do the Barrel, but I want some suggestions on what should be put on the rifle now.
Scopes, rails, mounts, etc. the usual. I won't add every single attachment though. (Most likely 2 versions of this rifle.)
I like it, but how the hell are you going to hold that?

I like it, but how the hell are you going to hold that?
I can make a version where it's a hell of a lot shorter, but I dont' know if you'll like it.
Won't be able to make it now, working on a crossbow pistol.

I made a person out of cubes to test animations. I've added bones and all and the posing works, I can use the bones. But when I animate, this happens. (The man is one single mesh)

I make a starting position with the hands down. Select everything and add a keyframe, LocRotScale. I then move 5 frames forward and put his hands up and turn his head, and do the same. Then I change him more until I'm happy with it. But when I go back to the first frame, but the guy in the first frame has the same position as the guy in the last frame, and when I play the animation he has that position through the entire animation. Is this a bug, or am I doing something wrong?

Hey. Had to Re do the Barrel, but I want some suggestions on what should be put on the rifle now.
Scopes, rails, mounts, etc. the usual. I won't add every single attachment though. (Most likely 2 versions of this rifle.)

What type of rifle is it? Single shot or fully automatic?

What type of rifle is it? Single shot or fully automatic?

Semi-auto.


What type of rifle is it? Single shot or fully automatic?
I think he's trying to make a Tabuk sniper rile...

I think he's trying to make a Tabuk sniper rile...

It's a Dragunov SVD semi-automatic sniper rifle
I haven't added anything yet, cause I'm waiting for some suggestions to come along about it.
Like what kind of attachments does it need, or modifications it should have?

It's a Dragunov SVD semi-automatic sniper rifle
I haven't added anything yet, cause I'm waiting for some suggestions to come along about it.
Like what kind of attachments does it need, or modifications it should have?


If you shorten some parts down it would look like one of these.

It's a Dragunov SVD semi-automatic sniper rifle
I haven't added anything yet, cause I'm waiting for some suggestions to come along about it.
Like what kind of attachments does it need, or modifications it should have?
Scope
Extended Mag
Silencer
Extended barrel

I made a person out of cubes to test animations. I've added bones and all and the posing works, I can use the bones. But when I animate, this happens. (The man is one single mesh)

I make a starting position with the hands down. Select everything and add a keyframe, LocRotScale. I then move 5 frames forward and put his hands up and turn his head, and do the same. Then I change him more until I'm happy with it. But when I go back to the first frame, but the guy in the first frame has the same position as the guy in the last frame, and when I play the animation he has that position through the entire animation. Is this a bug, or am I doing something wrong?