I made a person out of cubes to test animations. I've added bones and all and the posing works, I can use the bones. But when I animate, this happens. (The man is one single mesh)
I make a starting position with the hands down. Select everything and add a keyframe, LocRotScale. I then move 5 frames forward and put his hands up and turn his head, and do the same. Then I change him more until I'm happy with it. But when I go back to the first frame, but the guy in the first frame has the same position as the guy in the last frame, and when I play the animation he has that position through the entire animation. Is this a bug, or am I doing something wrong?