Author Topic: The new and improved 3D model topic!  (Read 4742631 times)

i think the textures are a bit stretched
no stuff, the only way to get them on there perfectly is to apply the original textures, and there so small that the whole thing gets EXTREMELY blurry

no stuff, the only way to get them on there perfectly is to apply the original textures, and there so small that the whole thing gets EXTREMELY blurry
I've heard of this thing. It's called "manually resizing the textures to a larger size to avoid the blurriness". I heard of it years ago. You should try it.


looks like an old radio.

I've heard of this thing. It's called "manually resizing the textures to a larger size to avoid the blurriness". I heard of it years ago. You should try it.
or you can do it right and change the way they're mapped.

I've heard of this thing. It's called "manually resizing the textures to a larger size to avoid the blurriness". I heard of it years ago. You should try it.
I resized the damn textures 5x on all of my models to avoid blurriness


that's not how you AO bake :O

forget year B)

that's not how you AO bake :O

forget year B)
Ha actually looks really cool.  PLEASE DON'T DO SOMETHING TO UGLY HIM

1040 poly count yeeeeee


How do you do this? That is NOT 1040 polies. Try clearing doubles.

How do you do this? That is NOT 1040 polies. Try clearing doubles.
Maybe that is counting the hand, which is a lot.

Maybe that is counting the hand, which is a lot.
hands around 100


lemme check for certian tho

ninja:
72 faces

Ha actually looks really cool.  PLEASE DON'T DO SOMETHING TO UGLY HIM

::was going to post something new but saw this post and felt sad::

My things are kinda cool...


You see when You properly AO bake you get a texture to work with for a diffuse texture so it's about 100% easier to UV map.

Maybe that is counting the hand, which is a lot.
Everything he makes seems to have a billion more polies than anything any one else makes, even if it's really similar.