Author Topic: The new and improved 3D model topic!  (Read 4649080 times)

??

I think I'm going to (my scripters) make a dedicated ammo system for this set, or something like that.

PolyCount = PC


How do I render with a transparent background?
Using 2.49 and 2.54 and higher here.


quads, i always work with quads (i try to anyway)


you have to do it yourself in an image editing program (screen cap and erase what you dont need [either by magic wand or tedious eraser])

you have to do it yourself in an image editing program (screen cap and erase what you dont need [either by magic wand or tedious eraser])
You kidding me?
I thought I could get rid of it by making the world's alpha 0

quads, i always work with quads (i try to anyway)

2506 triangles, not impressed

How do I render with a transparent background?
Using 2.49 and 2.54 and higher here.
Let me find my tut

You kidding me?
I thought I could get rid of it by making the world's alpha 0

Even then, screen capping won't make it magically transparent. There is no image exporting either. I can get a rendered image transparent in less than a minute, it isn't that hard.

Even then, screen capping won't make it magically transparent. There is no image exporting either. I can get a rendered image transparent in less than a minute, it isn't that hard.

This is blender were talking about

Yes I know. I use blender.




yay crouching animation

Added recoloring bits to it.
I'm not sure I like how the feet recolor...


And also roosterpit view:



I'm thinking about adding some control sticks/consoles, though I'm not sure I want to add the extra polys.

How do I render with a transparent background?
Using 2.49 and 2.54 and higher here.



red areas are areas that must have stuff done with, couldnt find my old one and dont wanna go into the details, basically choose a path change the end frame to 1 change format to png click RGBA and click anime

AU add bottom windows in roosterpit.