Author Topic: The new and improved 3D model topic!  (Read 4696110 times)

The mounts are all effed.

Indy, are you talking about hub0 and such?

Now that I think about it, I could make one.
Your stuff is actually pretty good :P

Indy, are you talking about hub0 and such?
All that stuff:

hub0
hub1
hub2
hub3
mount0
mount1

EDIT: At least I know the model works.
« Last Edit: March 26, 2011, 05:15:04 PM by indyjones »

i have a video of modeling the Striker Unit but its in editing, ill post it once i finish

Front left tire = hub0
Front right tire = hub1
Rear left tire = hub2
Rear right tire = hub3
Driver = mount0
Passengers = mount1 etc.


Have fun. And ooh I want to see how yndaaa models :D

Front left tire = hub0
Front right tire = hub1
Rear left tire = hub2
Rear right tire = hub3
Driver = mount0
Passengers = mount1 etc.


Have fun. And ooh I want to see how yndaaa models :D
I know what they are and where to put them, they just aren't working.  It's probably something in the script I screwed up.

LeetZero.
Is this better?
I probably should add a border to it, and get rid of some of those unnecessary polys.
Oh and I appended the body of the playermodel for scaling.
And I think I'll call it a health kit instead.

LeetZero.
Is this better?
I probably should add a border to it.

Oh and I appended the body of the playermodel for scaling.

That still looks bad why dont you place like a small icon of the umbrella thing in the corner it would look alot better


Also RESIDENT EVIL FAN WOO!


Yes, I'm sitting in the car.




Yes, I'm sitting in the car.

send me the blend ill see what you did wrong

send me the blend ill see what you did wrong
Probably everything.  Don't comment about the poly count, okay?  It's high, but the model works ingame.

Probably everything.  Don't comment about the poly count, okay?  It's high, but the model works ingame.
Working =/= Working efficiently

Use this as a chance to practice optimizing models.