Author Topic: The new and improved 3D model topic!  (Read 4667359 times)

Give me an idea i need to model or i'll be out of it forever.
If you're bored and looking to practice, model misc items around your room. It's a great way to get better.

um yes I can
"THIS IS FOR THE TENNIS AND YOU CAN'T READ IT HAHAHAHAH"
GOD loving DAMN IT

Someone has way too much time on their hands.
Smexy.
Way too much time because he modeled that? Seriously? You're crazy.

Anyone wana model me a blockland-style 1x1 Plate mouse? Ive already made a slight edit to the 1x2Plate to make it look like a keyboard

Way too much time because he modeled that? Seriously? You're crazy.
It took me a good 4 hours. And I do this stuff all the time. I DO have too much time, lol.

Nonetheless. That was  an attempted insult towards my hard work. I don't appreciate it.


I don't care about polycount, that is lovey.
The tri count is unexpectedly low, actually. Only 3186 or something...(The gauss rifle I made had somewhere around 5000) I'll have to double check.

Anyone wana model me a blockland-style 1x1 Plate mouse? Ive already made a slight edit to the 1x2Plate to make it look like a keyboard
This is surplus from something very old, but it still works I think.



(I could remove the 'Bell' logo if you want me to.)
« Last Edit: May 09, 2011, 10:42:33 AM by TheKhoz »

Yndaa is banned, suddenly anime disappears from this topic, all rejoice!

It's almost magical. :D

Yndaa is banned, suddenly anime disappears from this topic, all rejoice!

It's almost magical. :D
Noo. What have you done. :c

If you speak of it, it only grows stronger. If you never brought it up...


Let's play a little game of spot the difference after which you may prepare me a 2-3 sentence essay on why we played this game.



Also creepy as hell.
« Last Edit: May 09, 2011, 12:27:50 PM by Demian »

actually, Ive put a 80k+ polygon playertype in game just to see if my computer (or rather the game's engine) could handle it, and it worked just fine. *shrugs*
I put a 15k poly vehicle (spam mobile) in-game without lag.  What is everyones' problem with the polygon count?

I put a 15k poly vehicle (spam mobile) in-game without lag.  What is everyones' problem with the polygon count?
Because when your server is flooded with dozens of noobs everyone spawning several of those high polygon count models, the total poly count in the server explodes.

Upon further inspection of Lunar's creepyface I must say I am quite impressed. If the creepyface was done entirely without background images/tracing or similar s/he ain't half bad.

« Last Edit: May 09, 2011, 12:42:06 PM by Demian »

I made a new model, which at least i think is far better than my last one.

Front




Back


As you can see, it's not finished yet.

Feel free to give any constructive criticizing.

(also, it's going to be a tank(not in blockland))
« Last Edit: May 09, 2011, 02:48:54 PM by Space Man »

On the faces in the front where it shows triangles. You can simply seperate them from the rest of the model and smooth shade them. The result is, that it looks like 1 face instead of 2 triangles.

Made a small edit to the 1x2 Octo plate 90 brick yesterday, but had to go to bed before I could finish it, so the second I woke up, I went right to work

POTS

This is surplus from something very old, but it still works I think.

-snip-

(I could remove the 'Bell' logo if you want me to.)
Thats perfect, but the bell logo probrebly should be removed, for face count and because its for blockland :P

EDIT: done with stop sign

« Last Edit: May 09, 2011, 06:07:00 PM by soba »