Author Topic: The new and improved 3D model topic!  (Read 4685188 times)


SR-25 with my own custom scope.

Put another scope on it. This one looks nasty.

SR-25 with my own custom scope.

zoom in the majority of your pic is that crappy green

About the model-
-It's still WIP

About the background-
-used a color to make sure I could delete the background alpha.


There, I rendered this:



Just that the real render is saved in 1980x1024.

The "RGB" pattern is done counter-clockwise, as you can see.
Make the shadows less icky and you got yourself a top-notch wallpaper

Make the shadows less icky and you got yourself a top-notch wallpaper

That was the purpose of the random height blocks, shadow-play!

That was the purpose of the random height blocks, shadow-play!
That sounds dirty.
Yes I'm gothic.

That was the purpose of the random height blocks, shadow-play!
The shadows look hideous. :V

I thought the shadows went along with the theme well. But meh, thats just me.


^
Looks sweet man, Number of Polys?

^
Looks sweet man, Number of Polys?
Doesn't really matter because there's no way this is going in-game unless someone out there is willing/smart enough to script a toolgun.

It's around 4000 polys so far.

(The real toolgun in Gmod has over 7000 btw, more than my gauss rifle)
« Last Edit: July 02, 2011, 01:49:05 PM by takato14 »

Doesn't really matter because there's no way this is going in-game unless someone out there is willing/smart enough to script a toolgun.

It's around 4000 polys so far.

(The real toolgun in Gmod has over 7000 btw, more than my gauss rifle)

Niiiice.
You should make models for garrysmod man.

Niiiice.
You should make models for garrysmod man.
Tried. Can't. Source is a lot more strict than Torque, and I haven't gotten a model to work correctly yet. Not to mention that I cant make head or tail of Lua's syntax for the life of me.

Takato,

I dare you to make a high poly Mp5 Navy for me. My favourite SMG C: