Author Topic: The new and improved 3D model topic!  (Read 4684382 times)

Well, the point is, that in blockland, the y axis is going to be where you aline the side of your model. If you go by your way, you will end up with a gun that shoots the guy to you left/right, not the guy in front of you.

(Well, not really. But the model will face that way.)
I made a gun in Blockland :B
But the way I viewed it didn't affect the placement of it on the axis's. I always make sure to place it right before uploading.

I made a gun in Blockland :B
But the way I viewed it didn't affect the placement of it on the axis's. I always make sure to place it right before uploading.
Right. That will work, but not going by the general measurements causes confusion.



It's like an American who goes to England and he's talking about miles and everyone is all like WTF?

I downloaded that a while ago. I don't remember why, but I got rid of it.
I wanted to make the bodies. Not pose them...back to blender

what happened to that space marine





Eh, eh?!


And because Rusty wanted me to make it more blocko:






It's extremely generic, but that doesn't mean that it doesn't look nice :p

It's extremely generic, but that doesn't mean that it doesn't look nice :p

But it doesnt :cookieMonster:

jkjk, it looks cool.

Are we running out of weapons to model D:

Except my special cannon I made. It's not generic.

But it doesnt :cookieMonster:

jkjk, it looks cool.
could use more detail, and some color.

Are we running out of weapons to model D:

Except my special cannon I made. It's not generic.
Look up some non-gneric guns.

Im gonna try to make an M23 and an M99 (I loved these mods in a Killing Floor game)

Smith & Wesson Model 500 .50 Cal?



Just an idea.

I think someone already made one of those. I remember using one on a server. There are also a crapton of other revolvers.