Author Topic: The new and improved 3D model topic!  (Read 4694119 times)

Looks like I'm not the only one who gets their bland jokes misunderstood.

Debating over 6 sided or an 8 sided circle.

Hurp.

Welp anyways I have improve quite a bit:

How 2 render in Wings?
« Last Edit: September 01, 2011, 06:26:52 AM by Frostbyte »

How 2 render in Wings?
I don't think you can. Just place a camera and F12 in Blender.

Export your Model as a 3DS, so Blender can read it, select the camera by right clicking it, move it where you want, then render.

Needs moar triggerguard
I like it better without a trigger guard. More blocky feel.




Day of Defeat: Source Allied Colt.45, 229 triangles.

Glorious triangulation, peel with it.

Modeled from a single cube? Looks almost like it has no Movable parts like my TeslaCannon.

Also, how do you render like that? Then trans the background?

-snip-

THAT BETTER NOT BE A...

Day of Defeat: Source Allied Colt.45, 229 triangles.

Glorious triangulation, peel with it.

I WILL loving KILL YOU






Add trigger guard, back ironsight and make the slide thicker than the handle :c

Triangulation Bro.

Fix it.

I like it better without a trigger guard. More blocky feel.
Nope. Default gun has a trigger guard. Therefore trigger guard = 100% Blocko

THAT BETTER NOT BE A...

I WILL loving KILL YOU

Colt makes more sense to than M1911A1 which to me is "bunchalettersandrandomnumbers".

Add trigger guard, back ironsight and make the slide thicker than the handle :c
I'll think about the trigger guard, forget iron sights and I can't do that without making it look horribiforgetus.

Triangulation Bro.

Fix it.
People can deal with 4 uggo triangles as opposed to stuffty looking handle.

Modeled from a single cube? Looks almost like it has no Movable parts like my TeslaCannon.
I have no idea how people model from single cube. I've tried and it's stuffton hard.

Also, how do you render like that? Then trans the background?
Rendering as RGBA with Straight Alpha.

« Last Edit: September 01, 2011, 12:09:42 PM by Demian »

People can deal with 4 uggo triangles as opposed to stuffty looking handle.
You see, smoothing groups are a way to fix triangulation. Use it.

You see, smoothing groups are a way to fix triangulation. Use it.
I'm not sure if I like smooth shading. I always end up overusing it. But in this case it appears to have worked magnificently. I am amazed.




I like how you didn't fix the triangulation.

Flatshade it then take another picture. I can't say I like it, because it's displayed badly.

Uhhh I did but it still has ugly visible triangles


help

I like how you didn't fix the triangulation.
If you are referring to the two triangle shapes near the brown part and the trigger guard, that's a feature. I can't do that part any other way.

Uhhh I did but it still has ugly visible triangles


help
Select All
Vertex - Unweld
UnCheck autosmooth in the Groups tab
Vertex - Weld together
Switch your shading in the 3D port to Textured.