Author Topic: The new and improved 3D model topic!  (Read 4679535 times)

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Vertex - Unweld
UnCheck autosmooth in the Groups tab
Vertex - Weld together
Switch your shading in the 3D port to Textured.
Select the entire model, ctrl+shift+w. It's much easier.

I really can't do pretty trigger guards. If I ever find someone to script these I'll redo the uggoguards.





Day of Defeat: Source Allied Springfield, 438 triangles, ~1.2 Blockheads long.
« Last Edit: September 01, 2011, 02:39:08 PM by Demian »


These are some hot models Demian.

These are some hot models Demian.
I'm just modeling over the originals. It's not hard and requires little skill.

Hey, Pi, can i have the tan color code you had on your C4?

I'm just modeling over the originals. It's not hard and requires little skill.
I thought you were making them from scratch.

I thought you were making them from scratch.
Yes and No, he's using a reference image to model.

How did you get the reticle on there like that.
I've been trying to figure it out for so long.

Im very happy, I have finished my first Blockland weapon.

Sadly Im having trouble getting my 3Ds model in Blender.

Any help?

Im very happy, I have finished my first Blockland weapon.

Sadly Im having trouble getting my 3Ds model in Blender.

Any help?
whats wrong where does it go wrong? did you import it?

whats wrong where does it go wrong? did you import it?
I tried to but I got an error saying it wouldn't load.

Do i have to put this in a certian folder or something?

either post it here or export it as something else in whatever program you used. i prefer .obj

either post it here or export it as something else in whatever program you used. i prefer .obj
Thank you, obj was able to load, I'll post a pic when i get back.

I really can't do pretty trigger guards. If I ever find someone to script these I'll redo the uggoguards.





Day of Defeat: Source Allied Springfield, 438 triangles, ~1.2 Blockheads long.
Gun is meh..