Author Topic: The new and improved 3D model topic!  (Read 4891199 times)

Those are loving beautiful.

Nothing new, but I thought it would be fun to see a video of some of the stuff...

http://www.youtube.com/watch?v=0FY77Hn_isg


I've been so busy today I forgot to animate my gun , that and I feel light headed as forget.

lol I love how Shad just posts the model without words and leaves

Azerath, when you made your motionbind things, did you use weight painting? That might help make it a bit more smooth.
Never heard of weight painting. Is that even available in MS3D?

Never heard of weight painting. Is that even available in MS3D?
I don't think it is.  It definitely is in blender though.

Never heard of weight painting. Is that even available in MS3D?
In 1.8.5 it is.

In the Joint tab.

Edit: Not quite sure how it works, maybe look it up?

Edit2: http://www.youtube.com/watch?v=7MbJPymUaGM

Hydra says it needs a broader swing.

http://www.youtube.com/watch?v=94HR-HBOoJg

« Last Edit: September 06, 2011, 11:48:42 AM by TheKhoz »

In 1.8.5 it is.

In the Joint tab.

Edit: Not quite sure how it works, maybe look it up?

Edit2: http://www.youtube.com/watch?v=7MbJPymUaGM

Hydra says it needs a broader swing.

http://www.youtube.com/watch?v=94HR-HBOoJg


Ye-
Quote
The only thing more broad than this swing is his mother.
forget you. :(

Ye-forget you. :(
Lol.

I added a hue afterwards just so you know I'm joking. Hue.

why does that swing stop halfway? you should swing through your target, and use raycasts to determine whether or not the blade will go all the way through (killing blow, swinging midair) or stop (hitting bricks, vehicles, only wounding)

but when was the last time anyone ever scripted anything for a weapon...

why does that swing stop halfway? you should swing through your target, and use raycasts to determine whether or not the blade will go all the way through (killing blow, swinging midair) or stop (hitting bricks, vehicles, only wounding)

but when was the last time anyone ever scripted anything for a weapon...
that's actualy a really good idea

why does that swing stop halfway? you should swing through your target, and use raycasts to determine whether or not the blade will go all the way through (killing blow, swinging midair) or stop (hitting bricks, vehicles, only wounding)
Cause the arm is already mutilated as it is. Any farther, and it is just like having hands on guns, it reaches too far or curves at an odd angle.

Cause the arm is already mutilated as it is. Any farther, and it is just like having hands on guns, it reaches too far or curves at an odd angle.
this one looks too weird, there is no force behind the swing, you wont do any damage if you just stop swinging it looks odd.

this one looks too weird, there is no force behind the swing, you wont do any damage if you just stop swinging it looks odd.
That's not what I meant. I mean, the angle of the hand would look odd. Also, of course there is force behind the swing. And you do damage if they are in front of you.

Anyways, it's not supposed to be humanlike, it's supposed to be as fitting to Blockland as I can make it.