Who in Block's name doesn't love a good roast bird around Bricksmas?
i like this one the best except his pecs just look handicapped
And i keep mistaking his teeth for eyesOr... those are supposed to be eyes, right?
I figured out the reflection problem, apparently, when i experimented with it by setting it to 0.05, Milkshape likes to be a pain and put it back to 0.05 no matter how many times i put it at 0, The collision mesh dealio is in the air still, i'm doing what i can do try and fix it, however, the guy who i'm doing this for is currently offline, he says he'll give me the add on tomorrow so i don't have to keep troubling him every time i make a tiny update in an attempt to fix itAs for the sideways thing, i think i found what may be an exploit with Milkshape 3D, if you select the joint and create a new joint, the new joint will be attached to the first one, this can be used to rotate joints outside of animate mode, even if you delete the new joint, save, close and reopen Milkshape 3D and open up the file again, the joint will still be rotated outside of animate mode, so hopefully this works
[IMG ]http://i128.photobucket.com/albums/p175/deadflamingo/Skele.png[/img][IMG ]http://i128.photobucket.com/albums/p175/deadflamingo/Imp.png[/img][IMG ]http://i128.photobucket.com/albums/p175/deadflamingo/goblin-1.png[/img]More old models I animated and then forgot about. I was going to make some sort of blockhead monster pack for all those medieval rpgs out there.
4:49 PM - Masterlegodude: Small chest is so kawaii desu4:49 PM - siba: Haha
I think the inside of the chest needs to be thicker, as the indents would go straight through the side of the chest.
-Snip-Herpa Derp mass driver adaptation from Descent 3.