Author Topic: The new and improved 3D model topic!  (Read 3916844 times)

Are those suppose to be T+T2 styled or whatever?
Eh, It started out trying to be similar to Tier Tac, and by the time I was done, I was like, it resembles Tier Tactical.

Anyway, the script for the ammo stuff is near completion, I should be getting started on the weapons soon.

AO, indirect lighting, and personally, the shadows aren't all that good to me.
« Last Edit: December 29, 2011, 04:36:44 PM by The Corporation »

Looks awesome. Only issue is the shadows are slightly too dark.

Looks awesome. Only issue is the shadows are slightly too dark.
Yeah, the shadows are pretty dark.
This is going to be my picture for my mod topic when I get it up.

Do ambient occulision correctly
???
Looks real great.


how2renderlikethat



:C
What software?

Turn on ambient occlusion, or use cleverly placed lights that cast soft shadows.

What software?

Turn on ambient occlusion, or use cleverly placed lights that cast soft shadows.
3D Studio Max 2010


Do ambient occulision correctly
???
Looks real great.


I freaking love Knex. I have a giant tub of it that I use often.

I freaking love Knex. I have a giant tub of it that I use often.
All my rage

I wish I could render like that.

Mines all blurry and the shadows look like stuff for some reason.

Eh, It started out trying to be similar to Tier Tac, and by the time I was done, I was like, it resembles Tier Tactical.

Anyway, the script for the ammo stuff is near completion, I should be getting started on the weapons soon.

AO, indirect lighting, and personally, the shadows aren't all that good to me.
That's because you have no proper lamps. Send me your .blend and I will set it up for a better render for you/me to render. Only because it pains me to see that image. A lot. I'm not trying to steal your models. The render just. Hurts.

I wish I could render like that.

Mines all blurry and the shadows look like stuff for some reason.
*sigh* I'm going to have to write a Blender rendering guide don't I?

*sigh* I'm going to have to write a Blender rendering guide don't I?
you probably will had to