Author Topic: The new and improved 3D model topic!  (Read 4679579 times)


hyrule field
You will be very dissapointed to know that theres no way you're getting that ingame with correct collision and what-not

You will be very dissapointed to know that theres no way you're getting that ingame with correct collision and what-not
im still trying anyway cause i've been trying all the maps ive dumped so far :P

This is an Item I'm making for BlockLand.
Makes a fake fake copy of your self that roams around.



(PROBLEM WHAT DO I DO NEXT?)

Made on Google Sketchup

Wtf blockheads have no bevel and what you want requires no modeling. 

You will be very dissapointed to know that theres no way you're getting that ingame with correct collision and what-not
I don't see a problem with it.

I don't see a problem with it.
I can only see exporting as an interior being possible, and unless he spent a ton of time trying to get it 100% right, I don't see any other way


« Last Edit: February 03, 2013, 08:58:04 PM by Lunar »

How did you make that normal map and what are those grayscale textures?



How did you make that normal map and what are those grayscale textures?
Here's the bare basics of making the normal map. You create a high poly version of your creation, with all the detail you want to add. Next you retopologize it, meaning you make a low poly version from the high poly. Then you bake the textures from the high poly surface to the low poly surface. Also the grey map is the specularity map. It tells which places need more or less specularity. Hope that answered your question, if you need more help let me know!

What does this do?

Makes it so you can actually bring SketchUp models in-game.

i managed to get hyrule field into blockland, had correct collision, but a few spots were missing


the spots you see missing are the dirt trails, they didn't make it for some reason
« Last Edit: January 17, 2012, 08:08:53 PM by mod-man »