Author Topic: The new and improved 3D model topic!  (Read 4765351 times)

if i could figure out how to get a certain playertype ingame then I would win this war thing
I'm coming for you!


Is it possible to port .obj files to .blend files?
TheKhoz helped me out.
« Last Edit: January 21, 2012, 12:27:09 PM by Timezbrick »

Is it possible to port .obj files to .blend files?
Blender comes with an .obj im- and exporter.

Blender comes with an .obj im- and exporter.

Late by 1 minute and 10 seconds :P

ATTENTION, PEOPLE PARTICIPATING IN OUR "WAR" READ THIS!



Before any of you start meaninglessly start joining, we're going to need a thread. Since the whole war itself was between me and Khain, so please, if any of you start joining, we need a thread to discuss rules and stuff.



ATTENTION, PEOPLE PARTICIPATING IN OUR "WAR" READ THIS!

ATTENTION, PEOPLE PARTICIPATING IN OUR "WAR" READ THIS!



Before any of you start meaninglessly start joining, we're going to need a thread. Since the whole war itself was between me and Khain, so please, if any of you start joining, we need a thread to discuss rules and stuff.



ATTENTION, PEOPLE PARTICIPATING IN OUR "WAR" READ THIS!

Hell Yea! I'm joining!

Is there any easy way to snap things together in blender?

Is there any easy way to snap things together in blender?
Q: How do I snap to grid when I'm editing my mesh? (Moving, scaling rotating etc.)
A: In the 3D View toolbar there is a little button that looks like a magnet called "Snap during transform". Click that and select Increment from the Snap Element menu next to that button.
Select some other than increment.

Is there any easy way to snap things together in blender?
yes Hit the snapping tool and select what you want to snap, vertex, face, edge...

Thanks!

Edit: Think im getting the hang of it. Made my first model but i dont think ill get much better in a long time, ill keep trying though.


« Last Edit: January 21, 2012, 02:24:30 PM by Siren »

I guess one image is better than 33 words.

Yndaaa is my ally, prepare for pain.


Saritch 308