Author Topic: The new and improved 3D model topic!  (Read 4764438 times)


Gentlemen, I am going to start work on a Maxim gun

I need Lunar's tutorial on how to get the animations from Blender 2.62 to 2.49 D:

I need Lunar's tutorial on how to get the animations from Blender 2.62 to 2.49 D:

You cannot get animations from anything above 2.49 into 2.49.
Animations must be done IN 2.49b.

Lunar said otherwise. I was disappointed that his tutorial for animation was in 2.61, but he said that it could be used.

yes, it can. Now that you mention that, I added one part on how to export animation for 2.6 to 2.49 and then to blockland.
Here.

On the side of my primary work ive decided to try to model karune cl



I got started on the arm so far because I gotta focus on some other things and etc but I think its coming out ok let me know what you think

You cannot get animations from anything above 2.49 into 2.49.
Animations must be done IN 2.49b.

yes you can. it's a bit trick, but it's possible


Actually today I got carried away with something else.

Tomorrow I will try to.

Also I would loving love that to be in BL.


Uh.. no.
having sat in a classroom going through both sculpting only and then poly modelling with sculpting refinement, i wouldn't ever do it the first way again

base mesh then sculpting is how most triple A companies do it nowadays.

base mesh then sculpting is how most triple A companies do it nowadays.
yeah, modelling and then sculpting refinement, what i said

+ with Zbrushes new Dynamesh feature you don't even need a basemesh. It's exactly like clay, which then you retopologize.