Author Topic: The new and improved 3D model topic!  (Read 4692680 times)

Hey, since Sir Bricks is incredibly lazy, is anyone willing to guide him or me through animating a model and getting it in-game? I'm not sure what would be the best way to do it, and I'm not sure if he would spare the time anyway, but I'm seriously committed to a couple of projects of mine and I'm an idiot.

Hey, since Sir Bricks is incredibly lazy, is anyone willing to guide him or me through animating a model and getting it in-game? I'm not sure what would be the best way to do it, and I'm not sure if he would spare the time anyway, but I'm seriously committed to a couple of projects of mine and I'm an idiot.

program?




Blender. I think he's going to have to reinstall it, and I need to download on this computer.
He is decent at modeling, and I'll keep on bludgeoning away at stuff until it looks okay.

hi  i  make qualguitey modl 2EY lu tge sane


hi  i  make qualguitey modl 2EY lu tge sane
-snip-
Chuckled a bit at that.

EDIT-Your sig...
how...
the ironsights...
does that even work for blender?

Don't know, but that trick is REALLY useful.

You know what else I find really useful?
Curves
Helped me make the cord for that radio attachment on the vest.


Don't know, but that trick is REALLY useful.

You could always use the eyeoffset.[imagename]="# # #"; thing too in the console.

program?
Wings 3D, I'm in need of a coloring/mountpointing/animating/toDTSing tutorial.

Meh, more CQB style.

Should I add more detail to this?
Or is it fine as it is?
And no, it's not modeled off some knife.
It's the original folding knife(why don't we have this yet?)

EDIT-Added Police Snap gun.
It's basically the easy version of a lock pick
« Last Edit: March 26, 2012, 09:27:47 PM by The Corporation »