Author Topic: The new and improved 3D model topic!  (Read 4706266 times)

What are you talking about?



There is nothing wrong with it.

There is nothing wrong with it.
Reality check:  I worked for garage games for a year.  Kompressor was the Torque technologies director for like 5 years.  We both think "upgrading" to Torque3D is a bad idea.
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I believe that's a misinterpretation, on account of Torque3D doesn't exactly have a lot of features that would benefit Blockland for the amount of work it'd take to convert it (there's a fair few new things in Torquescript for T3D; as well as converting the fxDTSbrick code and various other customized parts of the engine)

Even if it is meant the way you think it is, that doesn't make it objectively bad. If you know how to use something then use it, and it's certainly nobody's place to tell anyone else otherwise. It's a perfectly valid solution.

Unity's a lot more portable from what I hear, but then you've gotta learn a whole new set of tools and whatnot. But if you're gonna be engine elitist, do it properly and write your own at the Assembly level. Then and only then are you right, on account of nobody will be able to comprehend what the forget you're on about well enough to disprove you anyway.

Gentlemen, long time no see.

I've attempted another weapon and i gotta say, I have improved alot recently.

Anyways does Wings 3D have a rendering mode of some sort?

The UV is stretched. Otherwise it would be good. 100,000 quads.

« Last Edit: April 17, 2012, 07:10:36 AM by Demian »


Holy stuff. Dem what video card do you have?


Holy stuff. Dem what video card do you have?
I'm rendering on the CPU because I don't use cycles. 100,000 quads is pretty common in high poly models anyways. It's not even that much. Here's a render with 1 million quads: http://img.dataorb.net/normal_bump_highres.png

You should sell it on Trubosquid or something.
I would if the UV wasn't a piece of stuff.

I doesn't work too well on a low poly model though. Even with 2048 textures, 128 quads.



then fix the UV, dumas
also hd picture link does not work for me
« Last Edit: April 17, 2012, 12:27:13 PM by Cybertails1998 »

then fix the UV, dumas
also hd picture link does not work for me
This one http://img.dataorb.net/normal_bump_highres.png ? It's a 2450x1200 image and works fine for me. I think I may have fixed the UVs.



the forget just happened. I flipped the normals but it still won't work.