Author Topic: The new and improved 3D model topic!  (Read 4731392 times)

here's where to stop;
WAHH IM A GAY BABY I CANT USE SKETCHUP

here's where to start:
remove sketchup from your hard drive
Thumbs down.

here's where to start:
remove sketchup from your hard drive

Seriously, why suggest that?

You're quoting 4 days back just to senselessly bash on Google sketch-up

I have posted in a while so hi!

here's where to start:
remove sketchup from your hard drive
:|


that looks neat android

here's where to start:
remove sketchup from your hard drive
There's absolutely nothing wrong with sketchup. It's very good if you know how to use it.
Doesn't Takato use it?

How do I change the amount of polys in an object like a sphere? Nothing is showing up in the object tools when I add a new object.

EDIT:

AAAAAAAA yourself
« Last Edit: April 19, 2012, 07:10:27 PM by Legodude77 »


looks pretty done to me c:

looks pretty done to me c:
It has no lenses.
Or a trigger unless that's the angle.

Not for Blockland at all, ugh forget guys learn to follow a style.

Not for Blockland at all, ugh forget guys learn to follow a style.
I'm hoping Nekram is using the Flat Shading in Milkshape's 3D view and that the entire model isn't just unwelded or something

If you want flat shading, you need proper smoothing groups, and i'm not sure if the gun is just too detailed or what, i'm not sure how detailed a model can be before it's no longer in the style of Blockland's :(

I'm hoping Nekram is using the Flat Shading in Milkshape's 3D view and that the entire model isn't just unwelded or something

If you want flat shading, you need proper smoothing groups, and i'm not sure if the gun is just too detailed or what, i'm not sure how detailed a model can be before it's no longer in the style of Blockland's :(
i can do flatshading without smoothing groups. whats all this dumb stuff about smoothing groups? is it the new thing because one guy introduced it correctly, now everyone else uses it wrong and suggests it where it shouldn't be?

i can do flatshading without smoothing groups. whats all this dumb stuff about smoothing groups? is it the new thing because one guy introduced it correctly, now everyone else uses it wrong and suggests it where it shouldn't be?
Actually, i've been using smoothing groups for a while now, haven't released really any stuff with it, but i've just been playing with it and seeing how nice stuff looks instead of looking like a blob, looking back on my old stuff, they didn't look good being completely flat shaded either

I liked how the Remmington looked with smoothing groups


bleh i suck at smoothshading :(