Author Topic: The new and improved 3D model topic!  (Read 4717390 times)

should only be applied to smaller portions and after mesh is finalized, your method is also reverted when you remove doubles (which as you stated you will do often) for this he already has the mesh built the way he wants it, he's already got it rigged as well so weighting won't be a problem. So using my method, in face select mode, C + click once + press y once = done for each triangulated face. While yours on the other hand requires you select each edge individually (or use face select and then unselect the cross section) then mark them sharp which leads to adding and applying a modifier.
Again my method only really works for these smaller pieces, I use edgesplit all the time on my higher poly works which are completely smooth shaded but for something this small and simple I wouldn't bother with it.
My method is easier to manage in the long run and it isn't reverted when removing doubles. At least not while the modifier is still on. Of course it is reverted if you remove doubles after applying the modifier.

My method is easier to manage in the long run and it isn't reverted when removing doubles. At least not while the modifier is still on. Of course it is reverted if you remove doubles after applying the modifier.
Yeah, but for this quick visual triangle removing job it would be much easier just to use my method, which is why I posted it.

That's the terrible way of edge splitting. This is the proper way. You just need to remember to apply the modifier after triangulation before exporting.

[iamg width=300]http://img.dataorb.net/blender_2.5_edge_split_guide.png[/img]
seems much better, will be sure to use that next time i'm blendering, thanks

Yeah, but for this quick visual triangle removing job it would be much easier just to use my method, which is why I posted it.
Not for me. I remove doubles practically every minute. I'm paranoid.

« Last Edit: February 03, 2013, 09:13:01 PM by Lunar »

haha, i'm the same way with saving :P

I tend to save at least 3 - 5 times in a row.



unlocked at lvl 42 on modrn waffle 3



unlocked at lvl 42 on modrn waffle 3
modern waffles are better than waffles from 1997

-snip-

unlocked at lvl 42 on modrn waffle 3
I don't know what it is with khains weapons.

They are so blocky, yet they have so much detail.
That's really good, but I suggest you make a mesh under the pump so we don't see the inside of the grip through those lines.



Also, blender update makes the front face of a cylinder 1 unit.
Someone, please telll me how to get it to be multiple faces instead of this.





Blupdate=M14 Juggernaut Done

« Last Edit: June 02, 2012, 10:56:15 PM by The Corporation »

Life impedes progress on itself. How ironic.
Nice models by most of you.
I'll be working on something, hopefully...



woo i fnally unloked it

You still have yet to unlock the weapon above yours.

You must wait 3 games later...

fff

cna i buy it from tf2 store


Is that really a SPAS?

does it look like a spas?
does it act like a spas?
does it taste like a spas?
answer these.
« Last Edit: June 03, 2012, 08:54:41 AM by Khain »