Author Topic: The new and improved 3D model topic!  (Read 4670725 times)



Engineer for Square Solider's mod




Tacticool snipr 12331313010124024 WIFF AMBIEN OCLUSIN
« Last Edit: August 29, 2012, 09:08:05 PM by ShadowsfeaR »





but there's an m200 intervention there already doesn't it?

Why would you even think of adding that into the game? Have you not seen all the faces?

You know I've been thinking about this for a while now. I think we've come up with a new type of modeling. Some of the models posted here are too high poly or too detailed to be low poly or game models. They are too low poly and not detailed enough to be high poly/render models. The selective smooth shading combined with flat shading and no textures gives it an unique look. It's almost perfectly in the middle ground. Hybrid poly modeling anyone?

A perfect example:



Tacticool snipr 12331313010124024 WIFF AMBIEN OCLUSIN

Why would you even think of adding that into the game? Have you not seen all the faces?

You've obviously never seen any of my other stuff. Look at Blockombat in the Add-ons. Most of my models tend to be around 400-500 square faces. The Intervention is one of my older models, so it's around 800.

You know I've been thinking about this for a while now. I think we've come up with a new type of modeling. Some of the models posted here are too high poly or too detailed to be low poly or game models. They are too low poly and not detailed enough to be high poly/render models. The selective smooth shading combined with flat shading and no textures gives it an unique look. It's almost perfectly in the middle ground. Hybrid poly modeling anyone?

A perfect example:


I AM THE HARGRINGER. Assuming direct control...
« Last Edit: August 30, 2012, 12:55:52 PM by ShadowsfeaR »

You know I've been thinking about this for a while now. I think we've come up with a new type of modeling. Some of the models posted here are too high poly or too detailed to be low poly or game models. They are too low poly and not detailed enough to be high poly/render models. The selective smooth shading combined with flat shading and no textures gives it an unique look. It's almost perfectly in the middle ground. Hybrid poly modeling anyone?
A perfect example:
i think a better word is lazy unprofessional

i think a better word is lazy unprofessional

Lazy professional or professional noob. :cookieMonster:

blocklands weapons are very stylistic