Author Topic: The new and improved 3D model topic!  (Read 4681247 times)

« Last Edit: February 03, 2013, 08:01:21 PM by Lunar »

the deformation on the knee looks really bad, could you show my the topology for the leg and I'll show you how to model it so it deforms better?

Yeah that's what I meant by fixing some things I know how to fix it though thanks.

A/O doesn't really work with the texturing style .-.

Her body is really chunky and her legs are too short, in my opinion.

A/O doesn't really work with the texturing style .-.

I'm not the best at textures so I used it as a base and just painted on top of it :u

Her body is really chunky and her legs are too short, in my opinion.

Yeah I was using a base picture I made in a kisekae yndaaa showed me, around the legs were pretty small and the body is looking chunky because of the purple jacket I imported from another model I made.

I knew Yndaaa had a hand in this





sorry, jet set radio pretty much pioneered cell shading
nice try though

jte set rado sux

cod mw2 4 lif

I think the vest needs to be a bit thinner in the front.  To me, it looks like a lifejacket :/

Does anyone know how to reset bone envelopes in blender?