Author Topic: The new and improved 3D model topic!  (Read 4671558 times)


How the hell do you rig clothes on a character without the clothing being 40 feet from the actual model? I get so much clipping.

Christmas is next month, i'm going back to working on that stocking, i redid the white fur, still needs work, i also made some adjustments to the stocking itself and making the hook thing thinner and more rounded

All i did was bake some ambient occlusion and colored over it, i need to know texture and/or model wise how to make the fur look more like fur



How the hell do you rig clothes on a character without the clothing being 40 feet from the actual model? I get so much clipping.

Isn't the typical method to make the body the clothes instead of putting clothes on the body?

Once we get decent .blb making tools at our disposal, we will.
This man predicted the future.


^ model a blockhead like that


mother of god

how does one paint directly onto a model with blender? i know it can be done, and i'm sure it involves to obviously labeled "texture paint" mode, but nothing seems to happen when I try to use it...

mother of god

how does one paint directly onto a model with blender? i know it can be done, and i'm sure it involves to obviously labeled "texture paint" mode, but nothing seems to happen when I try to use it...

Gotta make sure you've UV mapped it and that it has a blank image on it first then you can start painting.

but I don't recommend using it unless you have a tablet of some sort cause its horrible for texturing in general.
« Last Edit: November 03, 2012, 04:07:27 PM by jinkazma903 »

High school panic has settled down and I'm feeling pretty confident again so I got back to work on my Spets.