Author Topic: The new and improved 3D model topic!  (Read 4834980 times)


My Remmington weapon that's on RTB makes good use of the welding and unwelding thing that makes it look like how it does

How the hell do some of you people not know where that delorean is from


So, the two year old model that I exported straight from my old computer to Blender had one spot of Triangulation that I didn't fix?

Sue me.

However, I resent the implication that I don't smoothshade my models when needed. Now, for some examples:


(Handle)

(Blade)

(Blade)

(Handle)

(Blade)

There's more, but I think you get the point.



I was originally under the impression that Squideey was responding to my SMG, that's why I responded to him. I think it is unfair to assume that because I have a model that I made 2 years ago with a bit of triangulation on the handle, I don't utilize smooth shading. I also feel the need to point out that the time it takes to export, pose and render is not worth it to redo once I notice a bit of triangulation.

I meant smooth-shading around the barrel. It might look nice.





I don't see the issue with the Black Rose, so I just got rid of that one.

As for the Jag head, that's a byproduct of the angle that the wrench ends in. I could flatten out the model a little bit, but I don't really think it's a problem. What I'm saying is, that bit IS properly smooth shaded and all that, but it doesn't matter. The geometry outweighs the smoothing.

Now, for the Jag handle, I suppose you could say that's an issue, but it doesn't really look bad, at least in my opinion.

And finally, the handle on the revolver is both a byproduct of the messy mesh that I have since fixed and the way that Blender handles smooth shading.

It sounds like I'm just rejecting all of your criticism, but I'm just trying to tell you that I have it under control.



...I don't think so, at least. I don't really have any real references to go off of but opening the tank turret in Shaper, which is vague as hell as far as bone groupings and the like.

Welp, you're using blender so I can't really delve into it much.
I'm not well versed in blender.

Check the parenting of the bones, and make sure that you're not rotating the barrel100 with the mount0?
I have no clue.

One hell of a boner! :D



There's something funky going on in the crotch area. Can you post wires/clay render? I can't figure out how the shading works like that in the crotch area.

It's fine, it only looks like that because I ran it through photoshop to increase the cel shaded look, making it kinda weird.