


I don't see the issue with the Black Rose, so I just got rid of that one.
As for the Jag head, that's a byproduct of the angle that the wrench ends in. I could flatten out the model a little bit, but I don't really think it's a problem. What I'm saying is, that bit IS properly smooth shaded and all that, but it doesn't matter. The geometry outweighs the smoothing.
Now, for the Jag handle, I suppose you could say that's an issue, but it doesn't really look
bad, at least in my opinion.
And finally, the handle on the revolver is both a byproduct of the messy mesh that I have since fixed and the way that Blender handles smooth shading.
It sounds like I'm just rejecting all of your criticism, but I'm just trying to tell you that I have it under control.