Author Topic: The new and improved 3D model topic!  (Read 4678534 times)


Y'know, Pandan, if you ever want some smoothing done, i can attempt something if you want :)

triangulation has been 100% obliterated.

-snip-
Looks pretty good Pandan. The smoothing makes the bike look really good.

-snip-
That's so cool, the window at the top seems a little odd but it may be just perspective.


3 monitors, 3 stands, 3 keyboards and 2 mouses.
The far-right mouse/kb set is a bit too similar to the middle one, but there are details that are different to them.

why the hell are those keys all sticked together
make keys
you lazy

why the hell are those keys all sticked together
make keys
you lazy


Left: 166 quads.
Right: 550 quads.
That's why. I already had a keyboard with keys done and released, but it was a metric forget of per-key quad spam.
I like this one more anyway, looks more Blocko.
Also I think I am going to redo the left-bottom part of the keyboard because the spacebar looks tiny on any of the keyboard styles.

it frankly just looks really goofy, you ought to go all the way or just don't bother with any divisions

it frankly just looks really goofy, you ought to go all the way or just don't bother with any divisions
I divided them to at least give a small part of detail to separate them. I tried combining (almost) everything but it looked worse in my opinion.

i feel like i'm looking at an ice cube tray like this though, post how it looked with everything unified if you still have the revision laying around

i feel like i'm looking at an ice cube tray like this though, post how it looked with everything unified if you still have the revision laying around
I don't. It was the first thing I tried today, and then I just went and split it up like this. :(

Yeah, right when I saw the keyboard with the keys merged together I knew why it had to be that way.

I like the design a lot too.

I like it

Besides, all blockheads need is one huge button in the center of the keyboard.

I think the merged keys work better with blockland, they look nice.

can somebody explain why my render time takes 16.6 times longer with blender internal than the viewport render (I know it's at a higher resolution but it's only about 1 1/2 times bigger)