and straight out of eva
I have to be honest, that is an awful job smooth shading if you want this in Blockland.You need to have some ridges, but not to many.
Need some tips hereI used the solidify function on Blender to thicken up this model (originally from pepakura) of a guard helmet so its good for 3d printingyou see those two spikey things in the inside of the helmet? That happened after i used the function. I need to know the cleanest way of getting rid of them.
Luckily that didn't happen to the rest of the model. It's just clipping faces. Try duplicating the vertice of the point and manually creating the faces to the point.
The one on the bottom looks like a Colt 1911.