Author Topic: The new and improved 3D model topic!  (Read 4669389 times)

Well that was fast...

Make the Phlogistinator

Righteous Bison (View in 3D)


A couple changes I might make later, but I think it's okay for now.
Quote for pageloss

Well that was fast...

Make the Phlogistinator
Alright, this one will probably take some more time


I like Forest and Back to Black



http://p3d.in/vxqvK

Kinda displeased with a lot of it, particularly the front... nowhere near done yet.
« Last Edit: April 06, 2014, 08:10:35 PM by takato14 »

which is best
well olive obviously
but why didn't you name it "back in black" wtf man





Kinda displeased with a lot of it, particularly the front... nowhere near done yet.
I don't really like how this looks. Theres something too abstract about it.

I don't really like how this looks. Theres something too abstract about it.
Exactly my issue. I'm trying to make it look more like a machine. A very skeletal, sleek, intimidating machine...

I'm using the absolute most efficient modeling I can muster... which is interfering with the hyper-realism I'm trying to achieve. Even then, I've already reached 12k triangles. This is going to need to be heavily simplified for the item model.
« Last Edit: April 06, 2014, 09:13:29 PM by takato14 »

Exactly my issue. I'm trying to make it look more like a machine. A very skeletal, sleek, intimidating machine...

I'm using the absolute most efficient modeling I can muster... which is interfering with the hyper-realism I'm trying to achieve. Even then, I've already reached 12k triangles. This is going to need to be heavily simplified for the item model.
I suggest getting rid of all the small things and making it chubbier for starters

Phlogistinator (View in 3D)


So I'm kind of running out of TF2 stuff to make, and the big chunk of what's left is the Dr. Grordbort stuff. I hadn't intended to make it, but I'm thinking that now I should.

Of the following seven, what should I make, what should I not make, and what should I make first:
http://wiki.teamfortress.com/wiki/Cow_Mangler_5000
http://wiki.teamfortress.com/wiki/Righteous_Bison
http://wiki.teamfortress.com/wiki/Pomson_6000
http://wiki.teamfortress.com/wiki/Eureka_Effect
http://wiki.teamfortress.com/wiki/Phlogistinator
http://wiki.teamfortress.com/wiki/Manmelter
http://wiki.teamfortress.com/wiki/Third_Degree
?
« Last Edit: April 06, 2014, 09:33:52 PM by TheKhoz »

Exactly my issue. I'm trying to make it look more like a machine. A very skeletal, sleek, intimidating machine...

I'm using the absolute most efficient modeling I can muster... which is interfering with the hyper-realism I'm trying to achieve. Even then, I've already reached 12k triangles. This is going to need to be heavily simplified for the item model.
For a more skeletal look i'd recommend changing some of the colors, using more pole like protrusions and maybe an old gasoline motor :D

Phlogistinator (View in 3D)


You only took 3 hours, how the heck do you work so fast???

You only took 3 hours, how the heck do you work so fast???
Well I had dinner in between, so cut me some slack. :/

So which one next?

I suggest getting rid of all the small things and making it chubbier for starters
How is that in any way making it more skeletal and realistic?

For a more skeletal look i'd recommend changing some of the colors, using more pole like protrusions and maybe an old gasoline motor :D
... colors have nothing to do with that, and who in their right mind would put an ancient motor on a futuristic laser?

Well I had dinner in between, so cut me some slack. :/

So which one next?
Machina.


... colors have nothing to do with that, and who in their right mind would put an ancient motor on a futuristic laser?

I'm color coded. In my mind, more rustic browns and greys make something look skeletal. And of course I would put a gas motor on a futuristic lazer cus i like weed wackers

Agree with tesla godammit
« Last Edit: April 06, 2014, 11:27:14 PM by Lockebox »