Author Topic: The new and improved 3D model topic!  (Read 4664245 times)




weak stuff
I was thinking chainsaws
why would there be an engine on it at all...

The stupid spheres at the top of the Phlogistinator were bothering me, so I switched them out.

Phlogistinator (View in 3D)

how is it physically possible for that to have over 2000 faces

how is it physically possible for that to have over 2000 faces
Do you ever look at the tri counter?

why would there be an engine on it at all...
Neither of us agree as to why either

its imagination, go with it

MY MOST BEAUTIFUL CREATION YET: Custom Alexander Arms 6.5 GSR


CLICK ^ ^ ^ The pic in the middle pointing left has AO off. I forgot to fit the stock correctly before making this compilation but I have a feeling it shouldn't clip into a blockhead's shoulder too bad

This is also my most detailed model yet at just over 1000 faces-- most of which are just little things like screws, paint on the scope turrets, or those black holes on the CASV fore-end, and extra lines cutting faces in half that I hadn't bothered to clean up yet

Do you ever look at the tri counter?
hi I use sketchup and what is this


This is also my most detailed model yet at just over 1000 faces-- most of which are just little things like screws, paint on the scope turrets, or those black holes on the CASV fore-end, and extra lines cutting faces in half that I hadn't bothered to clean up yet
hi I use sketchup and what is this
[IMG]http://i58.tinypic.com/2h68uif.jpg

Pretty sure that's not an accurate count. Sketchup to my knowledge doesn't use standard mesh work. Export the model and load it in something else for an accurate reading

"In SketchUp, you can export to various formats, and in the "Save" dialog is an options button. If you export to Collada, you can set the option to "triangulate", and then import again and set the option not to "merge coplanar faces"."
« Last Edit: April 07, 2014, 03:50:11 PM by Yndaaa~ »



im getting into making low poly stuff. hows my tree render?

I like the choice of colors

"In SketchUp, you can export to various formats, and in the "Save" dialog is an options button. If you export to Collada, you can set the option to "triangulate", and then import again and set the option not to "merge coplanar faces"."
how unexpected, nearly quadrupled-- 3947 faces :/ the stupid little square screws that originally counted for one face add on at least 6 on top of that one face, and the hexagon ones add at least 12

I know how I can lower the poly count but I don't know if it's worth the time-- if ~4000 faces isn't too much for just a weapon in BL
« Last Edit: April 07, 2014, 06:12:50 PM by Zloff »

I like the choice of colors
how unexpected, nearly quadrupled-- 3947 faces :/ the stupid little square screws that originally counted for one face add on at least 6 on top of that one face, and the hexagon ones add at least 12

I know how I can lower the poly count but I don't know if it's worth the time-- if ~4000 faces isn't too much for just a weapon in BL
The thing with polycount is that it has no actual impact on gameplay/function, but it generally corresponds with the style of blockland to have a low polycount



im getting into making low poly stuff. hows my tree render?
I think you should use a more realistic shadow, a lot of low-poly stuff has low-poly models but realistic materials, that's just me though

The thing with polycount is that it has no actual impact on gameplay/function, but it generally corresponds with the style of blockland to have a low polycount
a couple years back, Gravity Cat released a gun - called the CX14 I think - that had an extremely high polycount, and spawning just a few of these could cause a frame rate drop. But then again that weapon had a ton of smoothshading, which could've accounted for the lag

regardless I was able to lower the actual polycount of the GSR down to around 3300 lol