Author Topic: The new and improved 3D model topic!  (Read 4885299 times)

how do you use an image like that as a reference for a model like that? like, not saying you shouldn't or anything. I'm legitimately curious

I model an individual piece such as the bridge and match it up to the perspective of the image so I modeled each piece like I normally would then I would go into the camera view and match it to the picture

That look incredibly difficult to construct

but the weapons i feel have become repetitive, boring, based on actual weapons, or so high poly or detailed that they look super busy from certain distances
bitch i NO u aint talkin bout my stuff

I model an individual piece such as the bridge and match it up to the perspective of the image so I modeled each piece like I normally would then I would go into the camera view and match it to the picture
Love your work. Always something new. Last time it was a head bust, now it's an entire valley city. Really impressive stuff!

Love your work. Always something new. Last time it was a head bust, now it's an entire valley city. Really impressive stuff!

Thank you that means a lot to me.

bitch i NO u aint talkin bout my stuff
I do see some nice looking weapons from time to time, including yours, but i dunno, it just feels like a very mixed bag for me



wip

The drawing isn't mine i'm just using it as a reference.
What is that drawing from?  It reminds me of Whisper of the Heart a little bit.



Chrome Unica 6

just need to add the hammer in the back and I'm done

current amount of faces: too many for a pistol


Zloff, you should do a Colt Anaconda.

Coincidentally, I was going to make that next

The drawing isn't mine i'm just using it as a reference.
that's hella neat

i think i have that wallpaper in my gigantic wallpaper folder







That looks legitimately cool. I haven't seen very many blockland mods as unique and interesting as this. Continue to make stuff like this!