Author Topic: The new and improved 3D model topic!  (Read 4708786 times)

lotsa progress today

pretty much just have some mechanical details left and then i can move on to reproportioning

also suggest optics because i refuse to force iron sights upon people ever again if i can help it
« Last Edit: August 05, 2015, 02:00:57 PM by ·:Taboo:· »

raised docter sight
compm4
also generic 4x acogs always look nice on ACRs imo

i'd like to keep "magnification" to a minimum so i can avoid any FOV forgetery, so i'll probabyl go with the compm4
i wonder how a killflash would look in blockland...

Hey, 'how' do you model in blender? Like, what's your process?

Usually I either get a cube or a cylinder, and then start scaling and extruding, while using the CTRL R command to splice it and add more detail when needed. I think there's a more efficient way, though. Trying to get better.

my process:

1. begin with some basic shape
2. shape it into something that looks vaguely like the references
3. begin to add detail
4. give up, because I am inadequate
5. cry

google sketchup master race!

my process:
1. draw
2. draw some more
3. move vertices / scale faces
4. done
5. admire work

make boxes, throw them around and extrude a lot, then at the end drill many holes and slice many cuts in things with intersections, all while staring at google images a lot

A final presentation still thing.

going to touch up the hero charger, starting with The Babiest of Steps, real smooth shading

next is texture upscaling

Hey, 'how' do you model in blender? Like, what's your process?

Usually I either get a cube or a cylinder, and then start scaling and extruding, while using the CTRL R command to splice it and add more detail when needed. I think there's a more efficient way, though. Trying to get better.
My way of doing items and less complex shapes is I make a vague boxy outline, and delete the face of the side I want to detail and build the details wireframe-up. I model vehicled and other large and complex from a plane and if it's a car or another vehicle which is symmetrical, I use a symmetry modifier.

« Last Edit: August 07, 2015, 07:44:20 AM by ·:Taboo:· »

that actually looks really good, nice

thank
(p3d doesn't support self-illuminating textures and i had to downscale to half my textures hrmph hrmph)

now time to actually remodel it

I think you need to invert the green channel on your normal map.



I think you need to invert the green channel on your normal map.
normal map's straight from the game so