Author Topic: The new and improved 3D model topic!  (Read 4642780 times)

quick what's the next step before i get older
do this


gif maker made it slower so

now does anyone know how to do LOD's cause i have no idea

Both of those animations are really good

why not just keep it as is
then it can be a
double barrel shotgun


also I just realised I can't export armature animations with the new exporter rip

also I just realised I can't export armature animations with the new exporter rip
Dang, I'd really want to see that in-game. D:

Meteor 2dr Hardtop (View in 3D)


Is that a mix of a Pontiac GTO and a Ford Fairlane and a Coronet (the rear end)? It looks beastly!

Dang, I'd really want to see that in-game. D:
it might take me to hell and back but I'm gonna try to figure something out

QuadSniper (View in 3D)


trog actually teach me how to animate you handsome forget


trog actually teach me how to animate you handsome forget
as good as it looks, it takes me an extremely long time to get down a good looking sequence. I usually try to create the first one as best as ca.n then it doesn't turn out great so I scrap it and do the same thing but rough it out this time while going back and adding slight details

anyways, I've looked everywhere and there's nothing that can turn bones into empties so I'm out of luck unless port wants to allow armatures for the dts exporter.

 does anyone have any ideas? I'd really like to know
« Last Edit: May 19, 2016, 12:47:02 AM by Trogtor »


QuadSniper

long-barreled pepperbox with a scope and stock

QuadSniper (View in 3D)


trog actually teach me how to animate you handsome forget
The barrels are too narrow.

behold, my first ever finished car model (click to see in 3D)

the paint, wheel plates and windows textures are mapped as dynamic reflections which don't appear in the p3d model sadly