Author Topic: The new and improved 3D model topic!  (Read 4641385 times)


what did i say path like look at that stuff
its so much more detailed and interesting to look at and has a very solid balance between detail and simplicity

onlly thing i'd suggest is making the lining not jut out so much from the shield itself.

You should probably try to give more information like what program you're even using.
everything i import it in is automatically mapped to a white texture:
everything being any 3d program that can import obj files. toby used to show up textured, now he doesnt. i dont have the knowledge necessary to retexture him. id use blender if i knew how

everything being any 3d program that can import obj files. toby used to show up textured, now he doesnt. i dont have the knowledge necessary to retexture him. id use blender if i knew how
Do you also have an mtl file? That is needed to texture a obj file.

Do you also have an mtl file? That is needed to texture a obj file.
The actual images are also required, and probably having to replace the images in the UV/Image Editor due to differences in file directories

better view that isn't 33 fps



Path, what are those models for? :O

Do you also have an mtl file? That is needed to texture a obj file.
none of the textures have been moved or deleted from their files
figured it was self explanatory but yes i have an mtl file. i also have all the texture images. nothing has changed


figured it was self explanatory but yes i have an mtl file. i also have all the texture images. nothing has changed
When trying to troubleshoot you have to make sure everything is in working condition.
How aboot you zip up the files and send them to me, I'll figure it out when I have the chance.



better view that isn't 33 fps
[img ]http://i.xomf.com/dvhlz.gif[/img]
that's exactly what I was doing but ok

not like it matters anymore since I can't even export mine