Author Topic: The new and improved 3D model topic!  (Read 4642804 times)

Maybe the front of the gun is really heavy and it causes the hand to bob and weave as the player tries to aim straight ahead?

ya the gun is heavy in this case

Still seems like unneeded emphasis but idk, it just looks odd to me.

hey derp, is there a download for that arm?

i think the idea of having the bounce is cool but how you have it is really exaggerated imo

it's like he's flicking his wrist on purpose more than correcting an over-exerted aim attempt

The bounce looks like it's a robot arm locking in place. If you made it a bit smoother it would look more organic for a "human" arm.

i dont know why you guys dont like the bounce so much
like zloff said
i think the idea of having the bounce is cool but how you have it is really exaggerated imo

it's like he's flicking his wrist on purpose more than correcting an over-exerted aim attempt

It just looks odd, doesn't really seem to make much sense to have it in either.

Tfw you are p good at animating but can't model for stuff
:(

Tfw you are p good at animating but can't model for stuff
:(
im good at modeling tho
« Last Edit: June 14, 2016, 05:28:19 PM by DerpDerp »

Another project is on the horizon....

Hyrax SMG thingy

Jaguar Assault Rifle

Stingray SMG or bullpup, not sure yet.
Some of the models i forgot the triggers, and I've got like 3 more models to put in-game still...

I love overly bouncy animation, it's like my favorite style

sometimes i try to make bouncy animation and it ends up too real.


I hate whenever i do something and it turns out too good

#FirstWorldProblems