Author Topic: The new and improved 3D model topic!  (Read 4326698 times)

I made a car that's directly based off of a 1931 Shotwell 3-Wheeler





Here's the IRL car. Click the picture to watch Jay Leno's video on it!



Lock S-foils in attack position.
-snip-
Coming soon, maybe, no guarantees.
I need this in my life

Guess the sword

Tip: Its weeaboo stuff

Looks out of proportion tho. Needs to be even larger. I think

visibility frames
[img ]http://i.xomf.com/frqqm.gif[/img]

teach me your ways

-dragonslayer-
dragonslayer, amirite?

visibility frames
-img-
thats super cool!! any insight on that?

dragonslayer, amirite?
If it is, it's a bit on the small side, the handle should be longer to account for two hands and the blade itself should be pretty spankin' huge!

teach me your ways
If i'm not mistaken, it's just a looping spinning animation that eventually is hidden and replaced with the mesh that is animated to fall over

Will we one day have Beyblades?

If it is, it's a bit on the small side, the handle should be longer to account for two hands and the blade itself should be pretty spankin' huge!
Yeah p much
Ill adjust it

While im at it I can attempt to add materials/texture it

EDIT: My cut tool refused to work hence why the top isnt right
« Last Edit: July 08, 2016, 12:50:28 PM by espio100 »

Judging by the size of the hands I bet that sword will look incredibly huge in-game, almost the height of two or three blockheads.

If I expert to DTS with milkshape my materials are gone and its black and if I export with blender 2.49 the item is invisible
/help

If I expert to DTS with milkshape my materials are gone and its black and if I export with blender 2.49 the item is invisible
/help
did you actually include the textures with the exported milkshape model? did you set a colorshift for the model? (its required even if the textures are all opaque; otherwise the model appears black on no shaders)

did you actually include the textures with the exported milkshape model? did you set a colorshift for the model? (its required even if the textures are all opaque; otherwise the model appears black on no shaders)
I did include the textures and triple checked the names
That is if you mean those vv

also colorshift?

under item and image datablock, set doColorShift = true; and colorShiftColor = "0 0 0";

under item and image datablock, set doColorShift = true; and colorShiftColor = "0 0 0";
Maybe its because my dumb ass decided to uncheck "export material information"
Another problem, it decides for some reason to smooth the model with exporting. wat do

edit:
jesus thats gigantic

But how to fix the smoothness?
« Last Edit: July 08, 2016, 04:34:23 PM by espio100 »