Author Topic: The new and improved 3D model topic!  (Read 4642567 times)

thanks.
                                                                 
  <- baseball bat   



Oh no someone taught me how to get models in-game as vehicles and now I can't stop
Click for 4k res


Interior and roof are wip, rest is p much done
Oh and it's half but the other half is the same so when it's all good and done I'll just duplicate and rotate it.

nice but how does that fit with the bug mod?

but really, it looks awesome :P
« Last Edit: November 09, 2016, 06:44:09 PM by Lego lad »

It's don

Note the vents at the top look like they're z-fighting, but in blockland the faces on the non-normal side aren't rendered atall while in blender they're rendered as darker than the normal side.

Also the interior is done but that's dark af in blender so that will have to wait until it's in-game to show off.
« Last Edit: November 10, 2016, 09:43:25 AM by TheArmyGuy »

Damn old dutch trains, always late.

uzi
https://p3d.in/vxy5N
some of the faces are broken and weird and idk how to fix it i've changed normals to constant consistent etc but it didnt work so idgaf

uzi
https://p3d.in/vxy5N
breddy cool you should put a foregrip on there itll give you  a tactical                                avantage



simply wow. that's really cool.

uzi
https://p3d.in/vxy5N
some of the faces are broken and weird and idk how to fix it i've changed normals to constant consistent etc but it didnt work so idgaf
i like the colors

hi

[img  width=880]http://i.imgur.com/OlMTRgb.png[/img]
[img  width=880]http://i.imgur.com/l84n3nf.png[/img]

DUDE YOU'RE BACK OMFG

Hi tho

How do you guys model actually?
I just make 1 cube and then copy and fill in vertices from that, and use transform to move those vertices.
Is that dumb or does everyone do that

I usually have like 3-10 or more objects when I model, which helps simplify the process by a lot by not having to be constrained to one thing