Author Topic: The new and improved 3D model topic!  (Read 4642893 times)

i generally work within one mesh unless the geometry is getting complex and i need to focus on one part in specific. an example would be making a plane, then wanting to work on the roosterpit - i'll select the roosterpit and make it a separate object so i can work on that by itself without the plane geometry getting in the way.

within said mesh object i'll create multiple cubes/cylinders/etc and modify each as needed.

TAG (and anyone else i guess), i could stream myself modeling something if you want to see how to efficiently make models/extra tools in blender you might not know about/debugging models if it has weird normals and such.

hi

[im g width=880]http://i.imgur.com/OlMTRgb.png[/img]
[im g width=880]http://i.imgur.com/l84n3nf.png[/img]


Neat stuff! I was wondering about what had happened to you the other day

How do you guys model actually?
I just make 1 cube and then copy and fill in vertices from that, and use transform to move those vertices.
Is that dumb or does everyone do that
I usually just start with a cube w/o faces with the right side mirroring the left, and move/extrude the verticles and edges and connect them all to make faces.
Only for low poly stuff obviously.


I hear some of you like crazy looking vehicles.
Introducing the Hachiroku Bosozoku! (It's a type of tuning in japan that makes your car crazy looking)





FINNALY someone does a ricer-style body kit, thank forget


guess you could say the car sweeps the competition



There, no more sweeping.


Nice sable semy-de-lis argent pattern.
It amazes me that people associate all tabards with crusading, regardless of cross content.
Edit: I guess you could say it makes me cross.
« Last Edit: November 13, 2016, 09:23:23 PM by Magus »

More train
This time for Sylvanor's Russian city:
Russian Train(View in 3D)