Author Topic: The new and improved 3D model topic!  (Read 4675417 times)

You have to place nodes where you want your wheels to be, you can do this by hovering over the 3D view, press Shift and A, go to 'Empty' and select 'Single Arrow', create four of these for each wheel, then move the arrows to where you want the wheels to be, then name the arrows 'hub0' (front-left wheel), 'hub1' (front-right wheel), 'hub2' (back-left wheel), and 'hub3' (back-right wheel')

If your wheels aren't rotated correctly in-game, try spinning each of the nodes by 90 degrees

Also, make sure the origins of your objects and nodes are centered onto the grid, you can do that by selecting everything with A, press Shift and S, then select 'Cursor to Center', then press Shift, Ctrl, Alt and C (great hotkey, i know), and select 'Origin to 3D Cursor'

This will make it so that none of your objects spawn or appear weirdly in-game


thats not by zeblote thats by siba

i bet my brother could use that since his houses are like 15k bricks and up with the detail he puts in them
don't know if the exporter has a limit though
exporter only supports default bricks


You should be able to add .blb files to the exporter's library.

You might need to change the names of some of the .blb files, however. IIRC the exporter needs the name of the .blb file to match what it is within the actual datablock, since the blockland save files reference the datablock names.
Blame sloppy brick mods :p

thats not by zeblote thats by siba

I have one though, it runs in bl and exports the loaded build as a collada file, handles all custom bricks and hiding covered faces automatically

But the file isn't really set up for using it in blender (all bricks merged into 5 large meshes, one per material, brick color stored in vertex color)

i did a lot of lighting experiments in element today. since ive garnished up a large pile of free models over the years, i like to make little scenes in element to test out new video tricks. this time i tried cinematic lighting with just element assets. i used a single parallel light and a single ambient light and then mountains of color correction to light this scene




Woah thats actually damn good what the hell

The guy's face looks slightly.. off, like it isn't a geniune expression, but that's a very slight thing and my only criticism

Awesome

The guy's face looks slightly.. off, like it isn't a geniune expression, but that's a very slight thing and my only criticism
it looks off to me too, but not in that way. He just looks like a mannequin


Woah thats actually damn good what the hell

The guy's face looks slightly.. off, like it isn't a geniune expression, but that's a very slight thing and my only criticism

Awesome
it just looks like a fake grin, like he's not genuine
but yeah the model and lighting is baller as forget

Out of boredom I decided to try to make a old 50s pickup, and started out with just the cab and it turned out so well that I decided to keep going with it.



Expect a release within this month
OH MY GOD THATS AMAZING