Author Topic: The new and improved 3D model topic!  (Read 4966704 times)


ur good
how my models are garbage in comparison
if im good then faulosaur is good




this is a lot different from guns

this is a lot different from guns
how the hell are you gonna pull off snarks

how the hell are you gonna pull off snarks
Probably spawn a bot on click. The bot will run to an enemy player while on a timer and blow up when time runs out.

how the hell are you gonna pull off snarks

It'll require some modifications to the way hole bots work but realistically I don't think it's gpnna be any harder than the other stuff I've done in the HL pack

The really hard part is making this model not look stupid lol

It'll require some modifications to the way hole bots work but realistically I don't think it's gpnna be any harder than the other stuff I've done in the HL pack

The really hard part is making this model not look stupid lol
two functions which will help: AIPlayer.setMoveY(value); for moving forward, and setAimObject(%obj); for setting the way it looks

you can find the latter in bot holes but it takes a while to locate it. setmovey is dso defined function so it only appears on dumps



also crazey falosaur is really good at making bl models lol - just look at his post history. those are just his animation practice with existing model assets most likely.
« Last Edit: June 06, 2017, 01:00:09 AM by Conan »

I don't really know how to explain this because I'm new to animating, but is it possible to animate vertexes with port's DTS exporter? Like I've got a bunch of vertexes selected, I hit CTRL-H and hook them to an empty, and then I make some animations for that empty, but it doesn't animate in game.

To animate vertexes, you can rig the model and use skeletal animations with Milkshape 3D, or see how well Port's DTS exporter works with the very experimental skeleton armatures


he should teach me how to animate

is it me or does that beretta seem really thin

the mag looks like a single stack

I don't really know how to explain this because I'm new to animating, but is it possible to animate vertexes with port's DTS exporter? Like I've got a bunch of vertexes selected, I hit CTRL-H and hook them to an empty, and then I make some animations for that empty, but it doesn't animate in game.
nope. thats called vertex transforms iirc and they only can be exported in old blender (2.49b) or ms3d

that said port said the only thing stopping him from doing it atm is importing the anims having problems due to how anim data is saved in dsq's/dts' and needing it to add support to bones which he said was the only way to do vertex transforms correctly. you should contact him about your method
« Last Edit: June 06, 2017, 01:06:42 PM by Conan »


got bored and made this in like 10 mins