so i want to unwrap my face as a texture i can use for a dts model, but because all the color was saved per-vertex, i could only get the texture unwrapped like this:
which causes the model to look like this when i crush the poly count down to something that can actually be exported as a dts:
is there any way i can convert the colors to a texture that can properly be unwrapped so that it can be applied to a lower poly model and not look like ass? or will i just have to UV wrap the original photo over the model?