I think I found the script in another thread but how do you load it on to BL?? cookiez 4 ME!

//Rainbow Shirt
//by boomlinde
// You can change/add body parts if you want...
if (!$RainbowPlayerBindings)
{
$remapDivision[$remapCount] = "Rainbow Player";
$remapName[$remapCount] = "Activate/Deacticate";
$remapCmd[$remapCount] = "RainbowPlayerToggle";
$remapCount++;
$RainbowPlayerBindings=true;
}
$RainbowPlayerCount=0;
$RainbowPlayerFlag=0;
$RainbowPlayerTempPack=$pref::Player::PackColor;
$RainbowPlayerTempHat=$pref::Player::HatColor;
$RainbowPlayerTempHip=$pref::Player::HipColor;
$RainbowPlayerTempLArm=$pref::Player::LArmColor;
$RainbowPlayerTempLHand=$pref::Player::LHandColor;
$RainbowPlayerTempLLeg=$pref::Player::LLegColor;
$RainbowPlayerTempRArm=$pref::Player::RArmColor;
$RainbowPlayerTempRHand=$pref::Player::RHandColor;
$RainbowPlayerTempRLeg=$pref::Player::RLegColor;
$RainbowPlayerTempSecondPack=$pref::Player::SecondPackColor;
$RainbowPlayerTempTorso=$pref::Player::TorsoColor;
$RainbowPlayerTempAccent=$pref::Player::AccentColor;
$RainbowPlayerTempHead=$pref::Player::HeadColor;
function RainbowPlayerToggle(%val)
{
if(%val) {
if($RainbowPlayerFlag==0)
{
$RainbowPlayerFlag=1;
$RainbowPlayerTempPack=$pref::Player::PackColor;
$RainbowPlayerTempHat=$pref::Player::HatColor;
$RainbowPlayerTempHip=$pref::Player::HipColor;
$RainbowPlayerTempLArm=$pref::Player::LArmColor;
$RainbowPlayerTempLHand=$pref::Player::LHandColor;
$RainbowPlayerTempLLeg=$pref::Player::LLegColor;
$RainbowPlayerTempRArm=$pref::Player::RArmColor;
$RainbowPlayerTempRHand=$pref::Player::RHandColor;
$RainbowPlayerTempRLeg=$pref::Player::RLegColor;
$RainbowPlayerTempSecondPack=$pref::Player::SecondPackColor;
$RainbowPlayerTempTorso=$pref::Player::TorsoColor;
$RainbowPlayerTempAccent=$pref::Player::AccentColor;
$RainbowPlayerTempHead=$pref::Player::HeadColor;
RainbowPlayerLoop();
}
else if($RainbowPlayerFlag==1)
{
$RainbowPlayerFlag=0;
cancel($RainbowPlayer);
$pref::Player::PackColor=$RainbowPlayerTempPack;
$pref::Player::HatColor=$RainbowPlayerTempHat;
$pref::Player::HipColor=$RainbowPlayerTempHip;
$pref::Player::LArmColor=$RainbowPlayerTempLArm;
$pref::Player::LHandColor=$RainbowPlayerTempLHand;
$pref::Player::LLegColor=$RainbowPlayerTempLLeg;
$pref::Player::RArmColor=$RainbowPlayerTempRArm;
$pref::Player::RHandColor=$RainbowPlayerTempRHand;
$pref::Player::RLegColor=$RainbowPlayerTempRLeg;
$pref::Player::SecondPackColor=$RainbowPlayerTempSecondPack;
$pref::Player::TorsoColor=$RainbowPlayerTempTorso;
$pref::Player::AccentColor=$RainbowPlayerTempAccent;
$pref::Player::HeadColor=$RainbowPlayerTempHead;
clientcmdupdateprefs();
}
}
}
function rainbowreset() {
cancel($RainbowPlayer);
$pref::Player::PackColor=$RainbowPlayerTempPack;
$pref::Player::HatColor=$RainbowPlayerTempHat;
$pref::Player::HipColor=$RainbowPlayerTempHip;
$pref::Player::LArmColor=$RainbowPlayerTempLArm;
$pref::Player::LHandColor=$RainbowPlayerTempLHand;
$pref::Player::LLegColor=$RainbowPlayerTempLLeg;
$pref::Player::RArmColor=$RainbowPlayerTempRArm;
$pref::Player::RHandColor=$RainbowPlayerTempRHand;
$pref::Player::RLegColor=$RainbowPlayerTempRLeg;
$pref::Player::SecondPackColor=$RainbowPlayerTempSecondPack;
$pref::Player::TorsoColor=$RainbowPlayerTempTorso;
$pref::Player::AccentColor=$RainbowPlayerTempAccent;
$pref::Player::HeadColor=$RainbowPlayerTempHead;
clientcmdupdateprefs();
}
function RainbowPlayerLoop()
{
if($RainbowPlayerCount > 63) $RainbowPlayerCount=0;
//Grejer
$R=0.5+0.5*mSin($RainbowPlayerCount*3.14/16.0);
$G=0.5+0.5*mSin($RainbowPlayerCount*3.14/16.0+21.0);
$B=0.5+0.5*mSin($RainbowPlayerCount*3.14/16.0+42.0);
$pref::Player::PackColor=$R SPC $G SPC $B SPC "1";
$pref::Player::PackColor=$R SPC $G SPC $B SPC "1";
$pref::Player::HatColor=$R SPC $G SPC $B SPC "1";
$pref::Player::HipColor=$R SPC $G SPC $B SPC "1";
$pref::Player::LArmColor=$R SPC $G SPC $B SPC "1";
$pref::Player::LHandColor=$R SPC $G SPC $B SPC "1";
$pref::Player::LLegColor=$R SPC $G SPC $B SPC "1";
$pref::Player::RArmColor=$R SPC $G SPC $B SPC "1";
$pref::Player::RHandColor=$R SPC $G SPC $B SPC "1";
$pref::Player::RLegColor=$R SPC $G SPC $B SPC "1";
$pref::Player::SecondPackColor=$R SPC $G SPC $B SPC "1";
$pref::Player::TorsoColor=$R SPC $G SPC $B SPC "1";
$pref::Player::AccentColor=$R SPC $G SPC $B SPC "1";
$pref::Player::HeadColor=$R SPC $G SPC $B SPC "1";
clientcmdupdateprefs();
$RainbowPlayerCount++;
$RainbowPlayer=schedule(100,0,RainbowPlayerLoop);
}
There, now remove whatever parts you don't want from each of the five segments. Btw all you needed to do was open Rollands version to see this.