Author Topic: SetVehicleTransform - V1 - A SetVehicleTransform brick output  (Read 9553 times)

I didn't understand a word you said ^_^
same here XD

All we need now is a decent space vehicle and stargates.
I want a Spacebuild Blockland now that you mention those :[

The problem with it would be getting a list of named bricks individually shown on the clients, but a text input where you write a valid brick name would be possible too.
The thing about using a text input is that only one brick will work if it has the same name as another one, and if someone does it wrong, even warping to bricks that aren't yours.

I made a shooting range with this, made a tank  move along a baseplate and then respawn
 over and over, you have to shoot it before it respawns.

What?

I do not mean a brick mover or teleporter. I mean an alternative to the Brick->setPlayerTransform event which is instead Player->setBrickTransform which moves the player you apply it to to a named brick you specify, so that it works properly with all events with Player outputs. For instance, you cannot use the setPlayerTransform event with JVS Doors "onDoorStuckPlayer" because that will teleport the activating client's player, not the player objects getting stuck in it, which might be different. (e.g. someone tries to follow you through a door then it closes on them)

The problem with it would be getting a list of named bricks individually shown on the clients, but a text input where you write a valid brick name would be possible too.
Ok, I see what you meant. Naming convention is a little off for my literal thought.

You have done it again Chrono, good work!

I needed this, thanks!

I won't be able to download until you make new download link for Vehicle Events.  :panda: Please make a new download link!

forget yeah we needed this