Author Topic: Funky Shirt Script  (Read 6341 times)

I've looked everywhere for the Funky Shirt Script, I know most of the facts about it.
I think it was made in v8, Badspot failed it, some people have ported it. Although I can't find it anywhere. Please, some help would be very much appreciated.

And yes I tried search, that stuff is unreliable anyway.

Also, I forgot to mention, the reason I need it is because I would like to look at the script so I can learn what to do if I ever make a script like it.

Code: [Select]
//Funky Shirt
//by boomlinde
// You can change/add body parts if you want...

if (!$FunkyBindings)
{
$remapDivision[$remapCount] = "Funky Shirt";
$remapName[$remapCount] = "Activate/Deacticate";
$remapCmd[$remapCount] = "FunkyShirtToggle";
$remapCount++;
$FunkyBindings=true;
}

$FunkyShirtCount=0;
$FunkyShirtFlag=0;
$FunkyShirtTemp=$pref::Player::TorsoColor;
function FunkyShirtToggle(%notdepressed)
{
    if (!%notdepressed) return;
    if($FunkyShirtFlag==0)
    {
        $FunkyShirtFlag=1;
        $FunkyShirtTemp=$pref::Player::TorsoColor;
        FunkyShirtLoop();
    } else
    if($FunkyShirtFlag==1)
    {
        $FunkyShirtFlag=0;
        cancel($FunkyShirt);
        $pref::Player::TorsoColor=$FunkyShirtTemp;
        Avatar_Done();
    }
}

function FunkyShirtLoop()
{
        if($FunkyShirtCount > 63) $FunkyShirtCount=0;
        //Grejer
        $R=0.5+0.5*mSin($FunkyShirtCount*3.14/16.0);
        $G=0.5+0.5*mSin($FunkyShirtCount*3.14/16.0+21.0);
        $B=0.5+0.5*mSin($FunkyShirtCount*3.14/16.0+42.0);
        $pref::Player::TorsoColor= $R @ " " @ $G @ " " @ $B @ " 1.0";
        Avatar_Done();
        $FunkyShirtCount++;
        $FunkyShirt=schedule(100,0,FunkyShirtLoop);
}

.... You had that script all along and you never told me? you knew about my problem T_T

Well anyway thank you snip3r

Thanks, guys! Been looking for that script for a while. Now, excuse my noobliness, but how does one place this into the game...?

You're not supposed to release failed crap.

Who the hell said anyone's releasing? The thing he just posted has to be ported to be used anyway.

A failed script should stay failed.

A failed script should stay failed.
and a failed person shouldnt have a weird avatar(wells that just me, you see half of its face, so why post it?)

and a failed person shouldnt have a weird avatar(wells that just me, you see half of its face, so why post it?)
A failed person? You child.

The script isn't failed Kalphiter.

A failed person? You child.



Look what you did now, you loving derailed it.

Oh, I witnessed this derailment(just the aftermath, not as it happened):



I mean look at that, the train car is spread across a few tracks!

<De-rails even further.>




Look what you did now, you loving derailed it.

Win
Oh, I witnessed this derailment(just the aftermath, not as it happened):



I mean look at that, the train car is spread across a few tracks!

More Win
<De-rails even further.>


Epic Win